2.9 KiB
2.9 KiB
description
| description |
|---|
| FishyEOS integrates Epic Online Services with FishNet, enabling matchmaking and relay through the PlayEveryware EOS Plugin for Unity. |
FishyEOS (Epic Online Services)
Description
EOS transport allows you to utilize Epic's Online Services, such as matchmaking and relay, as the base of your FishNet connection.
FishyEOS uses the PlayEveryware EOS Plugin for Unity SDK, which is a wrapper API/SDK for developers using C# and Unity to take advantage of Epic's Online Services API.
Compatibility
| System | Supported? | Epic Overlay Support? |
|---|---|---|
| Windows | Supported | Yes |
| MacOS | Supported | No |
| Linux | Supported | No |
| Web | Not Supported | No |
| IOS | Supported | No |
| Android | Supported | No |
| Xbox | In Preview | Unknown |
| PlayStation | In Preview | Unknown |
| Nintendo | In Preview | Unknown |
How to install
Please visit the GitHub locations for official installation and usage instructions.
Main: https://github.com/ETdoFresh/FishyEOS
Fork: https://github.com/FirstGearGames/FishyEOS.
{% hint style="warning" %} Remember that this transport requires a separate installation of the PlayEveryware EOS for Unity SDK. Installation instructions for that are included in the GitHub pages above. {% endhint %}
Component settings
- Maximum Clients: Maximum number of players which may be connected at once
EOS
- Socket Name: Socket ID [Must be the same on all clients and server]
- Remote Server Product User ID: Server Product User ID. Must be set for remote clients.
- Auto Authenticate: Automatically Authenticate/Login to EOS Connect when starting server or client.
- Auto Connect Data: All the data necessary to login to EOS and connect to a remote peer.
- Login Credential Type:
- ID:
- Token:
- Display Name:
- Automatically Create Device ID:
- Auth Scope Flags:
- Timeout: