--- description: >- FishyEOS integrates Epic Online Services with FishNet, enabling matchmaking and relay through the PlayEveryware EOS Plugin for Unity. --- # FishyEOS (Epic Online Services) ## Description EOS transport allows you to utilize Epic's Online Services, such as matchmaking and relay, as the base of your FishNet connection.\ \ FishyEOS uses the [PlayEveryware EOS Plugin for Unity SDK](https://eospluginforunity.playeveryware.com/), which is a wrapper API/SDK for developers using C# and Unity to take advantage of Epic's Online Services API. *** ## Compatibility
SystemSupported?Epic Overlay Support?
WindowsSupportedYes
MacOSSupportedNo
LinuxSupportedNo
WebNot SupportedNo
IOSSupportedNo
AndroidSupportedNo
XboxIn PreviewUnknown
PlayStationIn PreviewUnknown
NintendoIn PreviewUnknown
*** ## How to install Please visit the GitHub locations for official installation and usage instructions. Main: [https://github.com/ETdoFresh/FishyEOS](https://github.com/ETdoFresh/FishyEOS) Fork: [https://github.com/FirstGearGames/FishyEOS](https://github.com/FirstGearGames/FishyEOS). {% hint style="warning" %} Remember that this transport requires a separate installation of the PlayEveryware EOS for Unity SDK. Installation instructions for that are included in the GitHub pages above. {% endhint %} *** ## Component settings * Maximum Clients: Maximum number of players which may be connected at once #### EOS * Socket Name: Socket ID \[Must be the same on all clients and server] * Remote Server Product User ID: Server Product User ID. Must be set for remote clients. * Auto Authenticate: Automatically Authenticate/Login to EOS Connect when starting server or client. * Auto Connect Data: All the data necessary to login to EOS and connect to a remote peer. * Login Credential Type: * ID: * Token: * Display Name: * Automatically Create Device ID: * Auth Scope Flags: * Timeout: