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agame/default_bus_layout.tres
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2026-09-13 02:09:22 +08:00

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[gd_resource type="AudioBusLayout" format=3 uid="uid://c8prq6lu7oaae"]
[sub_resource type="AudioEffectCapture" id="AudioEffectCapture_voice"]
buffer_length = 0.2
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "reverb"
hipass = 1.0
[sub_resource type="AudioEffectPanner" id="AudioEffectPanner_g28q7"]
resource_name = "pan"
[resource]
bus/1/name = &"mic"
bus/1/solo = false
bus/1/mute = true
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectCapture_voice")
bus/1/effect/0/enabled = true
bus/2/name = &"RaytracedReverb"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
bus/2/effect/0/enabled = true
bus/3/name = &"RaytracedAmbient"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"
bus/3/effect/0/effect = SubResource("AudioEffectPanner_g28q7")
bus/3/effect/0/enabled = true