Files
agame/scripts/autoload/network.gd
T
2026-09-12 22:18:23 +08:00

203 lines
5.4 KiB
GDScript

extends Node
signal player_connected(peer_id, player_info)
signal server_disconnected
const SERVER_ADDRESS: String = "127.0.0.1"
const SERVER_PORT: int = 8080
const MAX_PLAYERS: int = 10
const MAX_NICK_LENGTH := 24
const MAX_ADDRESS_LENGTH := 253
var players = {}
var player_info = {"nick": "host", "skin": Character.SkinColor.BLUE}
var _session_active := false
func _ready() -> void:
multiplayer.server_disconnected.connect(_on_server_disconnected)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.connected_to_server.connect(_on_connected_ok)
func start_host(nickname: String, skin_color_str: String):
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(SERVER_PORT, MAX_PLAYERS)
if error:
return error
peer.host.compress(ENetConnection.COMPRESS_RANGE_CODER)
multiplayer.multiplayer_peer = peer
_session_active = true
player_info["nick"] = sanitize_nickname(nickname, "Host_" + str(multiplayer.get_unique_id()))
player_info["skin"] = skin_str_to_e(skin_color_str)
if DisplayServer.get_name() == "headless":
return
players[1] = player_info
player_connected.emit(1, player_info)
func join_game(nickname: String, skin_color_str: String, address: String = SERVER_ADDRESS):
address = sanitize_address(address)
if address.is_empty():
return ERR_INVALID_PARAMETER
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, SERVER_PORT)
if error:
return error
peer.host.compress(ENetConnection.COMPRESS_RANGE_CODER)
multiplayer.multiplayer_peer = peer
_session_active = true
player_info["nick"] = sanitize_nickname(nickname, "Player_" + str(multiplayer.get_unique_id()))
player_info["skin"] = skin_str_to_e(skin_color_str)
func _on_connected_ok():
var peer_id = multiplayer.get_unique_id()
players[peer_id] = player_info
player_connected.emit(peer_id, player_info)
_register_player.rpc_id(1, player_info)
func _on_player_connected(id):
if not multiplayer.is_server():
return
for peer_id in players:
_sync_registered_player.rpc_id(id, peer_id, players[peer_id])
@rpc("any_peer", "reliable")
func _register_player(new_player_info):
if not multiplayer.is_server():
return
if not (new_player_info is Dictionary):
return
var new_player_id = multiplayer.get_remote_sender_id()
if new_player_id == 0:
return
if players.has(new_player_id):
return
var sanitized_info = sanitize_player_info(new_player_info, "Player_" + str(new_player_id))
players[new_player_id] = sanitized_info
player_connected.emit(new_player_id, sanitized_info)
_sync_registered_player.rpc(new_player_id, sanitized_info)
func _on_player_disconnected(id):
players.erase(id)
func _on_connection_failed():
_finish_session()
func _on_server_disconnected():
_finish_session()
func leave_game() -> void:
var peer := multiplayer.multiplayer_peer
if peer:
peer.close()
_finish_session()
func _finish_session() -> void:
var had_session := _session_active or multiplayer.multiplayer_peer != null or not players.is_empty()
_session_active = false
multiplayer.multiplayer_peer = null
players.clear()
if had_session:
server_disconnected.emit()
func skin_str_to_e(s):
match str(s).strip_edges().to_lower():
"blue":
return Character.SkinColor.BLUE
"yellow":
return Character.SkinColor.YELLOW
"green":
return Character.SkinColor.GREEN
"red":
return Character.SkinColor.RED
_:
return Character.SkinColor.BLUE
@rpc("authority", "reliable")
func _sync_registered_player(peer_id: int, registered_player_info: Dictionary):
if multiplayer.is_server():
return
if players.has(peer_id):
return
var sanitized_info = sanitize_player_info(registered_player_info, "Player_" + str(peer_id))
players[peer_id] = sanitized_info
player_connected.emit(peer_id, sanitized_info)
func sanitize_player_info(info: Dictionary, fallback_nick: String) -> Dictionary:
return {
"nick": sanitize_nickname(str(info.get("nick", "")), fallback_nick),
"skin": sanitize_skin_value(info.get("skin", Character.SkinColor.BLUE))
}
func sanitize_nickname(nickname: String, fallback: String) -> String:
var clean := ""
var last_was_space := false
for i in range(nickname.length()):
var codepoint := nickname.unicode_at(i)
if codepoint <= 31 or codepoint == 127:
if not last_was_space:
clean += " "
last_was_space = true
continue
var character := nickname.substr(i, 1)
if character == " ":
if last_was_space:
continue
last_was_space = true
else:
last_was_space = false
clean += character
clean = clean.strip_edges()
if clean.is_empty():
clean = fallback.strip_edges()
if clean.length() > MAX_NICK_LENGTH:
clean = clean.substr(0, MAX_NICK_LENGTH).strip_edges()
if clean.is_empty():
clean = "Player"
return clean
func sanitize_address(address: String) -> String:
var clean = address.strip_edges()
if clean.is_empty():
return SERVER_ADDRESS
if clean.length() > MAX_ADDRESS_LENGTH:
return ""
if clean.contains("://") or clean.contains("/") or clean.contains("\\") or clean.contains(":"):
return ""
return clean
func sanitize_skin_value(value) -> Character.SkinColor:
if value is int:
match value:
Character.SkinColor.BLUE, Character.SkinColor.YELLOW, Character.SkinColor.GREEN, Character.SkinColor.RED:
return value
_:
return Character.SkinColor.BLUE
return skin_str_to_e(str(value))