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CSG_Blockout

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Godot Engine Godot AssetLib License: MIT

A high-performance, modernized 3D level blockout and rapid prototyping plugin designed specifically for Godot 4.7.

--- ## Installation ### Option 1: Godot AssetLib (Recommended) 1. Open Godot 4.7 and navigate to the **AssetLib** tab at the top of the editor. 2. Search for `CSG Blockout`, download, and install it into your project. 3. Or view it directly on the web: [Godot AssetLib - CSG_Blockout](https://store.godotengine.org/asset/qwqzhanqwq/csg-blockout/). ### Option 2: GitHub Releases (.zip) 1. Download the latest release `.zip` from the [Releases page](https://github.com/qwqzhanqwq/Godot-CSG-Blockout/releases). 2. Extract the archive and copy the `addons/csg_blockout` directory into your Godot project's `addons/` folder. ### Option 3: Git Clone Clone the repository directly into your project's `addons/` directory: ```bash git clone https://github.com/qwqzhanqwq/Godot-CSG-Blockout.git addons/csg_blockout ``` ### Enable the Plugin In Godot, go to **Project -> Project Settings -> Plugins**, find **CSG_Blockout**, and check the **Enable** checkbox. --- ## Quick Start 1. **Invoke 3D Pie Menu**: Press `Shift + A` in the 3D viewport to open the vector radial menu directly at your cursor. Quickly create primitives or switch CSG operations (Union / Intersection / Subtraction) using mouse gestures. 2. **Use the Viewport Sidebar**: The left sidebar provides one-click creation for 6 standard shapes. It automatically adds nodes as children when selecting a `CSGCombiner3D`, or as adjacent siblings when selecting standard shapes. 3. **Procedural World-Aligned Grid**: Switch between Light Grid, Dark Grid, or Orange Accent presets. Select multiple CSG nodes in the tree or viewport and click **"Apply Material to Selected"** to batch-assign without texture distortion. 4. **Bake to Permanent Nodes**: When a `CSGRepeater3D` or `CSGSpreader3D` is selected, click **Bake** in the 3D header toolbar to detach generated instances into permanent scene nodes. > For a complete visual walkthrough and performance optimization workflow, check the [Quick Start & Advanced Workflow Tutorial (TUTORIAL_EN.md)](TUTORIAL_EN.md). --- ## Key Features - **Vector 3D Pie Menu**: Triggered with `Shift + A` in the 3D viewport. Hierarchical radial navigation for instant CSG operations and primitive placement with central deadzone controls and full Undo/Redo integration. - **Smart Viewport Sidebar**: Quick-access toolbar for 6 primitive shapes and boolean modes. Auto-hides when no CSG nodes are selected to keep the viewport clean. - **Procedural World-Aligned Triplanar Shader**: World-space UV projection guarantees consistent 1m x 1m grid scaling without stretching during node transformations or CSG boolean cuts. Built-in screen-derivative anti-aliasing. - **Ready-to-Use Material Presets & Batch Assignment**: Pre-configured measurement materials (Light, Dark, Accent, Unshaded) with one-click batch application to all selected CSG nodes. - **Parametric Array Generator (CSGRepeater3D)**: Strategy-pattern array distributions (Grid, Circular, Spiral, and 3D Noise volume sampling) with randomized rotation and scale. - **Volume Collision Scatterer (CSGSpreader3D)**: Scatter instances within any Godot `Shape3D` volume without overlaps. Powered by a custom $\mathcal{O}(1)$ 3D Spatial Hash Grid algorithm. - **GDScript 2.0 Static Typing & Multi-Language Support**: Fully typed codebase, atomic `EditorUndoRedoManager` support (`Ctrl + Z` / `Ctrl + Y`), and built-in 7-language (i18n) localization (English, Simplified Chinese, Japanese, Korean, Spanish, Portuguese, Russian). --- ## Relationship to CSG Toolkit & Architectural Evolution This plugin originated from the excellent open-source [CSG Toolkit](https://godotengine.org/asset-library/asset/3057) created by **LuckyTepot**. While the original toolkit demonstrated the value of in-viewport CSG authoring, modern Godot 4.7 workflows demanded higher performance, procedural tooling, and cleaner architecture. `CSG_Blockout` was re-engineered by [qwqzhanqwq](https://github.com/qwqzhanqwq) as a **ground-up architectural overhaul**: | Dimension | Original CSG Toolkit | CSG_Blockout (This Project) | | :--- | :--- | :--- | | **Engine Core** | Early Godot 4.x, dynamically typed | **Tailored for Godot 4.7+**, full GDScript 2.0 static typing & ClassDB validation | | **Interaction** | Viewport sidebar only | **3D Viewport Radial Pie Menu (`Shift + A`) + Smart Sidebar** dual workflow | | **Procedural Tools**| Static manual primitive placement | **Parametric Repeaters (`CSGRepeater3D`) + Volume Spreaders (`CSGSpreader3D`)** | | **Scatter Algorithm**| No collision avoidance or naive $\mathcal{O}(N^2)$ | **Custom 3D Spatial Hash Grid ($\mathcal{O}(1)$ lookup)**, real-time calculation | | **Materials** | Basic default materials | **World-aligned triplanar anti-aliased shader** + 5 presets + 1-click batch assign | | **Robustness** | Basic editor state | **Atomic `EditorUndoRedoManager` integration** with strict editor/runtime decoupling | | **Localization** | English only | **Native multi-language support** (English, Simplified Chinese, Japanese, Korean, Spanish, Portuguese, Russian) | --- ## Documentation ### English - [Main Documentation (README.md)](README.md): Plugin overview, installation, feature highlights, and credits. - [Quick Start & Advanced Workflow Tutorial (TUTORIAL_EN.md)](TUTORIAL_EN.md): Step-by-step guide, visual demonstrations, and the critical CSG-to-Mesh baking workflow. - [Architecture Design & Technical Internals (ARCHITECTURE.md)](ARCHITECTURE.md): Spatial Hash Grid algorithm derivation, design patterns, and complete API specifications. ### 简体中文 (Simplified Chinese) - [中文主说明文档 (README_CN.md)](README_CN.md): 插件核心特性、安装指南、快速上手与演进历史。 - [快速上手与高级工作流教程 (TUTORIAL_CN.md)](TUTORIAL_CN.md): 完整图文与动图教学、白盒烘焙与性能优化方案。 - [架构设计与技术内幕 (ARCHITECTURE_CN.md)](ARCHITECTURE_CN.md): 3D 空间哈希数学推导、策略模式架构解析与全量 API 字典。 --- ## Credits & License - **Original Concept & Layout Design**: [LuckyTepot](https://github.com/LuckyTepot) (CSG Toolkit, Copyright (c) 2023). - **Architecture Overhaul, 3D Pie Menu, Spatial Hash Grid, Array/Scatter Systems & GDScript 2.0 Rewrite**: [qwqzhanqwq](https://github.com/qwqzhanqwq) (Copyright (c) 2026). Licensed under the [MIT License](LICENSE).