shader
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[gd_resource type="GradientTexture1D" format=3 uid="uid://b3fs6dwpeg753"]
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[sub_resource type="Gradient" id="Gradient_67fj6"]
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offsets = PackedFloat32Array(0, 0.25754884, 0.6015394)
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colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
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[resource]
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gradient = SubResource("Gradient_67fj6")
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