shader
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="GradientTexture1D" format=3 uid="uid://b3fs6dwpeg753"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_67fj6"]
|
||||
offsets = PackedFloat32Array(0, 0.25754884, 0.6015394)
|
||||
colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[resource]
|
||||
gradient = SubResource("Gradient_67fj6")
|
||||
@@ -0,0 +1,20 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://ps5swh44egxb"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bbs8x8ygec4lo" path="res://shader/outline.gdshader" id="1_vdkh7"]
|
||||
[ext_resource type="Shader" uid="uid://wepsb3f7nni" path="res://shader/cel-shader-base.gdshader" id="2_63a2j"]
|
||||
[ext_resource type="Texture2D" uid="uid://b353hjk53b3ob" path="res://assets/Food Pack - Low Poly Assets/Can_PaletteAssets.png" id="3_63a2j"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m5gih"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vdkh7")
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
next_pass = SubResource("ShaderMaterial_m5gih")
|
||||
shader = ExtResource("2_63a2j")
|
||||
shader_parameter/color = Color(0.7, 0.12, 0.86, 1)
|
||||
shader_parameter/base_texture = ExtResource("3_63a2j")
|
||||
shader_parameter/specular = Color(0.3, 0.3, 0.3, 0.5)
|
||||
shader_parameter/fresnel = Color(0.2, 0.2, 0.2, 0.3)
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/uv_offset = Vector2(0, 0)
|
||||
@@ -0,0 +1,25 @@
|
||||
@tool
|
||||
extends Node3D
|
||||
|
||||
const ToonApply = preload("res://shader/toon_apply.gd")
|
||||
|
||||
|
||||
@export var cartoon_material: ShaderMaterial:
|
||||
set(value):
|
||||
cartoon_material = value
|
||||
_apply_materials()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_apply_materials()
|
||||
|
||||
func _apply_materials():
|
||||
if not is_inside_tree():
|
||||
return
|
||||
|
||||
# 未指定时默认使用 ToonApply
|
||||
var mat: Material = cartoon_material if cartoon_material != null else ToonApply as Material
|
||||
|
||||
for node in find_children("*", "MeshInstance3D", true, false):
|
||||
if node is MeshInstance3D:
|
||||
node.material_override = mat
|
||||
@@ -0,0 +1 @@
|
||||
uid://cyabo07rc0216
|
||||
Reference in New Issue
Block a user