修复拖拽时物体一卡一卡
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@@ -43,7 +43,8 @@ func _ready() -> void:
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motor.setup(self, camera_rig)
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pickup.setup(
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camera.get_node("InteractionRay") as RayCast3D,
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camera.get_node("InteractionPos") as Marker3D
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camera.get_node("InteractionPos") as Marker3D,
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self
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)
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# 准心接线:拾取组件一发现交互状态变化,就通知准心换外观(点 / 手 / 抓)。
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pickup.interact_state_changed.connect(_on_pickup_interact_state_changed)
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