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agame_for_unity/Docs/FishNet-Documentation-main/tutorials/unity-samples/starter-assets-third-person
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2026-09-20 15:53:11 +08:00
2026-09-20 15:53:11 +08:00
2026-09-20 15:53:11 +08:00

description
description
These tutorials will show you how to convert the third person starter assets to support multiplayer.

Starter Assets - Third Person

{% embed url="https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526" %}

Client-authoritative or server-authoritative?

We’ll demonstrate how to convert the asset using both methods. The client-authoritative approach is simpler to implement and offers players a smooth experience, but it carries the drawback of being more vulnerable to cheating. In contrast, the server-authoritative approach significantly reduces the risk of cheating, though it introduces higher input latency. This latency can be mitigated through client-side prediction (CSP), which adds complexity but ensures responsiveness. The tutorial will guide you step by step through setting up CSP. However, before diving into the server-authoritative + CSP tutorial, it’s strongly recommended that you first review the Client-side Prediction guides to build a solid foundation.