Files
agame_for_unity/Docs/FishNet-Documentation-main/guides/features/prediction/offline-rigidbodies.md
T
2026-09-20 15:53:11 +08:00

505 B

description
description
In some cases you will want the player to be able to interact with non-networked rigidbodies; these require a special component.

Offline Rigidbodies

While prediction is in use, if you have a rigidbody object in your game that is not synchronized with the network it must contain an OfflineRigidbody component. Please review the OfflineRigidbody component page for more information on it's uses.