Files
agame_for_unity/Assets/FishNet/Runtime/Object/Prediction/Interfaces.cs
T
2026-09-17 20:29:57 +08:00

42 lines
1.0 KiB
C#

namespace FishNet.Object.Prediction
{
public interface IReplicateData
{
/// <summary>
/// Local tick when the data was created.
/// </summary>
/// <returns></returns>
uint GetTick();
/// <summary>
/// Sets the local tick when data was created.
/// </summary>
/// <param name = "value"></param>
void SetTick(uint value);
/// <summary>
/// Allows for any cleanup when the data is being discarded.
/// </summary>
void Dispose();
}
public interface IReconcileData
{
/// <summary>
/// Local tick when the data was created.
/// </summary>
/// <returns></returns>
uint GetTick();
/// <summary>
/// Sets the local tick when data was created.
/// </summary>
/// <param name = "value"></param>
void SetTick(uint value);
/// <summary>
/// Allows for any cleanup when the data is being discarded.
/// </summary>
void Dispose();
}
}