505 B
505 B
description
| description |
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| In some cases you will want the player to be able to interact with non-networked rigidbodies; these require a special component. |
Offline Rigidbodies
While prediction is in use, if you have a rigidbody object in your game that is not synchronized with the network it must contain an OfflineRigidbody component. Please review the OfflineRigidbody component page for more information on it's uses.