--- description: >- In some cases you will want the player to be able to interact with non-networked rigidbodies; these require a special component. --- # Offline Rigidbodies While prediction is in use, if you have a rigidbody object in your game that is not synchronized with the network it must contain an OfflineRigidbody component. Please review the [OfflineRigidbody component page](../../../fishnet-building-blocks/components/prediction/offlinerigidbody.md) for more information on it's uses.