---
description: >-
Bayou is a WebGL transport, evolved from SimpleWebTransport, built for
seamless browser communication.
---
# Bayou
## Description
Bayou is the transport you are looking for when you want communication on WebGL.\
\
It is an updated and repurposed version of the "SimpleWebTransport" that was originally designed for Mirror Networking.
***
## Compatibility
System
Supported?
Windows
Fully Supported
MacOS
Fully Supported
Linux
Fully Supported
Web
Fully Supported
IOS
Fully Supported
Android
Fully Supported
Xbox
Fully Supported
PlayStation
Not Supported
Nintendo
Not Supported
***
## How to install
Bayou does not come with FishNet by default; you must download it from GitHub.\
You can find the latest version at the link below!
[https://github.com/FirstGearGames/Bayou/releases](https://github.com/FirstGearGames/Bayou/)\
\
Once downloaded and imported into Unity alongside FishNet. You should add the component to your network manager, and assign the **Transport** field on the **Transport Manager** to the Bayou component.
***
## Settings
Default settings
### :gear: **Use WSS**
> When enabled, Bayou will use Secure WebSockets instead of normal WebSockets.
>
> When this is enabled the following options will be available:
>
> * **Enabled**: Turns on/off Requiring SSL Certificate.
> * **Certificate Path**: File Path for the certificate
> * **Certificate Password**: Password for certificate
> * **SSL Protocol**: The protocol you would like to use for encryption.
### :gear: **MTU**
> Maximum Transmission Unity for the unreliable channel (in bytes)
### :gear: **Port**
> The port you want to bind the server to. Default port is 7770.
### :gear: **Maximum Clients**
> The maximum amount of clients allowed to connect to the server. Default is 2000 clients.
### :gear: **Client Address**
> The Address the client should use to connect to the server.