--- description: >- The PingDisplay can be used to easily display the client's network ping during development. --- # PingDisplay ## Description Often times you may want to display the local client's ping while developing your game, this can easily be done with the **PingDisplay** component. This component is commonly added to the [NetworkManager](../managers/network-manager.md) object, but that is not a requirement.
An image of a game with a text at the top right showing the client's ping

Example of the PingDisplay component in-use

## Settings

Default settings

### :gear: **Color** > This is which color to use for the displayed text. ### :gear: **Placement** > The P**lacement** indicates in which part of the screen to display the client's ping. ### :gear: **Hide Tick Rate** > This option will remove tick rate latency from the ping results otherwise the displayed ping will include the delay caused by the server's tick rate.