--- description: Where to go from here? --- # Beyond the Basics After having gone through the previous guides, it's recommended that you read the following sections to get a better understanding of how Fish-Networking works and its most commonly used features. ## Important features of FishNet
:plane-departure: High-Level OverviewGet a high-level overview of multiplayer games with FishNet.high-level-overview
:vector-square: Networked GameObjects and ScriptsLearn about Networking GameObjects and Scripts.networked-gameobjects-and-scripts
:server: Server and Client IdentificationFind out how to determine if code is running on the server or client.server-and-client-identification
:fingerprint: Network ConnectionsUnderstand how FishNet identifies different clients.networkconnections.md
:at: OwnershipDiscover what owning a NetworkObject means and how clients can do so.ownership
:location-plus: SpawningGet to grips with spawning objects across the network.spawning
:house-signal: Synchronized VariablesLearn about FishNet's automatically synchronized variables and how to use them!synchronizing
:messages: Remote Procedure CallsFind out about how to call methods remotely.remote-procedure-calls.md
:binary-circle-check: Data SerializationTake a look at how FishNet can automatically serialize your data to send across the network, and how you can manually control it too!data-serialization
:calendar-circle-exclamation: Network State EventsGet information about the most commonly used network events, such as players connecting and the network starting or stopping.network-callbacks.md
:house-tree: Scene ManagementLearn about managing scenes while the network is connected.scene-management
### More Feature Guides
:book-open: Feature GuidesExplore guides for even more FishNet features, including Client-side Prediction, Area of Interest, Transports, Addressables, and Lag Compensation.features
## Moving on and getting help After reading through those sections you are encouraged to jump in and start making projects using FishNet! There are some available demos on specific Fish-Networking features included in the FishNet asset itself, these can be a great tool for learning more about the specific features. If you run into errors or issues you can check out the [troubleshooting](../../guides/troubleshooting/ "mention") guides to find solutions to common problems. You are also welcome to join the official Discord community and ask questions and learn from others there: [https://discord.gg/Ta9HgDh4Hj](https://discord.gg/Ta9HgDh4Hj) _Now go create something amazing!_