# SpawnablePrefabs Fish-Networking uses a collection of prefabs to manage spawning of network objects across the network. Whenever you instantiate and [spawn](../../../guides/features/networked-gameobjects-and-scripts/spawning/) an object on the server, FishNet will use the selected **Spawnable Prefabs** collection to find which object it is and to automatically instantiate and link the objects on all clients. The **Spawnable Prefabs** collection can be set on your [NetworkManager](../../components/managers/network-manager.md) component. {% hint style="success" %} The NetworkManager will automatically set the **Spawnable Prefabs** to an automatically managed [DefaultPrefabObjects ](defaultprefabobjects.md)asset if a custom one is not selected. {% endhint %}
NetworkManager component highlighting Spawnable Prefabs field

The Spawnable Prefabs field on the NetworkManager