---
description: >-
You'll find here a collection of third-party integrations for Fish-Networking
in other assets, as well as assets that work well with FishNet.
---
# Asset Integrations
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## Want to contribute?
Open a pull‑request on the [documentation repository](https://github.com/FirstGearGames/FishNet-Documentation) or suggest an addition in the [FishNet discussions](https://github.com/FirstGearGames/FishNet/discussions) page.
{% endhint %}
The community has assembled a rich set of integrations that extend Fish‑Networking functionality. Below you’ll find some categorized listings, each with a short description and a direct link.
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## **Community Disclaimer**
The Fish‑Networking team does **not** officially maintain these assets. We provide them "as is" and cannot guarantee support.
{% endhint %}
### :microphone-lines: Voice & Audio
| Asset | Description | Link |
| ------------------------- | ------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- |
| **MetaVoiceChat** | Free, self‑contained proximity voice chat for Unity networking libraries. | [GitHub](https://github.com/Metater/MetaVoiceChat) |
| **Dissonance Voice Chat** | Real‑time VoIP system; community integration for Fish‑Networking. | [Asset Store](https://assetstore.unity.com/packages/tools/audio/dissonance-voice-chat-70078) |
| **Master Audio 2024** | AAA‑level audio framework with multiplayer support. | [Asset Store](https://assetstore.unity.com/packages/tools/audio/master-audio-2024-aaa-sound-287785) |
***
### :building-memo: Server & Lobby Tools
| Asset | Description | Link |
| ------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------- |
| **PlayFlow Cloud** | Managed multiplayer server hosting with one‑click deployment. | [Asset Store](https://assetstore.unity.com/packages/tools/network/playflow-cloud-206903) |
| **Edgegap Unity Plugin** | Simple game‑server hosting and orchestration. | [Website](https://edgegap.com/) |
| **Blitz Relay** | Relay server for multiplayer game traffic, written in C# and .NET. It handles room management and data relay between game clients, supporting both reliable and unreliable delivery modes. It has a FishNet transport available here: [https://github.com/abdelfattahradwan/fishyblitzrelay](https://github.com/abdelfattahradwan/fishyblitzrelay) | [GitHub](https://github.com/abdelfattahradwan/blitz-relay) |
| **Fish-Networking Discovery** | Lightweight LAN discovery component for local multiplayer. | [GitHub](https://github.com/abdelfattahradwan/Fish-Networking-Discovery) |
| **Unity Network Discovery** | A UDP broadcast LAN server discovery for Unity with networking-library-agnostic core. It has a binding available for FishNet. | [GitHub](https://github.com/FrantisekHolubec/UnityNetworkDiscovery) |
| **FishNet Multi‑Room Manager** | Host multiple isolated game rooms on a single server via additive scenes. | [GitHub](https://github.com/Sean-Zeo/Multi-Room-Manager-For-FishNet-Unity/) |
| **Master Server Toolkit** | Full‑stack backend solution: registration, matchmaking, chat, and more. | [Asset Store](https://assetstore.unity.com/packages/tools/network/master-server-toolkit-194832) |
***
### :gamepad-modern: Gameplay Extensions
| Asset | Description | Link |
| ------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------- |
| **Any(MMO)RPG** | Any(MMO)RPG is a Role Playing Game engine that enables content creators to rapidly create unique and engaging short stories, scenarios, adventures, and even full games in online and offline modes. | [Asset Store](https://marketplace.unity.com/packages/templates/systems/any-mmo-rpg-234361) |
| **Smooth Sync** | Enhanced NetworkTransform syncing for smoother movement. | [Asset Store](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925) |
| **Cozy: Link – Multiplayer Module** | Stylized weather system with Fish‑Network multiplayer support. | [Asset Store](https://assetstore.unity.com/packages/tools/utilities/cozy-stylized-weather-3-271742) |
| **Client-side Prediction - Starter Package** | A paid asset for Unity of a Client-side Prediction controller and setup, including moving platforms, third-person camera, New Input System and more. | [Website](https://shop.bigfatgames.com/) |
| **Vault Inventory** | Robust inventory system with editor UI and runtime components. | [Asset Store](https://assetstore.unity.com/packages/tools/game-toolkits/vault-inventory-93933) |
| **Multiplayer for Malbers Character Controller** | Seamless Fish‑Network integration for the popular character controller. | [Asset Store](https://assetstore.unity.com/packages/tools/integration/multiplayer-for-malbers-character-controller-300747) |
***
### :hammer: Utility & Transport Helpers
| Asset | Description | Link |
| ------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| **Turtle Pass** | Chunked large‑byte array transfer to avoid bandwidth spikes. | [GitHub](https://github.com/DanielSnd/TurtlePass) |
| **ParrelSync** | Run multiple Unity editors simultaneously for testing. | [GitHub](https://github.com/VeriorPies/ParrelSync) |
| **MultiPlay** | Open several Unity editor windows without building each time. | [Asset Store](https://assetstore.unity.com/packages/tools/utilities/multiplay-170209) |
| **Facepunch.Steamworks** | C# wrapper for Valve's Steamworks library. | [GitHub](https://github.com/Facepunch/Facepunch.Steamworks) |
| **Steamworks.NET** | Managed Steamworks API for Unity and C# apps. | [GitHub](https://github.com/rlabrecque/Steamworks.NET) |
| **Toolkit for Steamworks 2026** | Comprehensive Steam integration tools and editor extensions. | [Asset Store](https://assetstore.unity.com/packages/tools/integration/toolkit-for-steamworks-2025-299310) |
| **Foundation for Steamworks** | A lightweight, modular integration layer for [Steamworks.NET](https://steamworks.github.io/) that exposes Steam features through flexible components and a type-safe generated code wrapper. | [GitHub](https://github.com/heathen-engineering/Unity-Foundation-for-Steamworks) |
***
### :circle-ellipsis: Additional Resources
**Transports** – A full list of supported transports (WebGL, Steam, Unity Relay, etc.) can be found in the [Transports guide](../guides/high-level-overview/transports.md).
***