--- description: >- The SceneManager handles networking scenes between the server and clients, including updating active scenes, addressable scenes, provide helpful callbacks, and more. --- # SceneManager ## Description FishNet’s **SceneManager** provides robust, synchronized, and event-driven scene management for networked Unity games, ensuring all clients and the server remain in sync throughout complex scene operations. It is responsible for coordinating which scenes are loaded or unloaded across all clients and the server, ensuring synchronization and exposes many options for the loading of scenes. There are multiple guides that are worth reading about it: [scene-management](../../../guides/features/scene-management/ "mention") The callbacks within the SceneManager are informative and quite useful, well worth looking into! {% hint style="success" %} Check out its API page for more specific methods and events [here](https://fish-networking.com/FishNet/api/api/FishNet.Managing.Scened.SceneManager.html). {% endhint %} ## Settings

Default settings