chore: 移除 URP 模板自带的 TutorialInfo 教程资源
TutorialInfo/(Readme.cs、Editor/ReadmeEditor.cs、Icons/URP.png、Layout.wlt、StyleSheets)与 Assets/Readme.asset 是 URP 模板附带的示例教程窗口,非核心依赖,全仓库无任何引用。删除后 Unity 不再自动弹出新手 Readme;同时顺带移除了 URP.png 的 LFS 假改动来源。
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@@ -1,37 +0,0 @@
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m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
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m_Name: Readme
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icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
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title: URP Empty Template
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sections:
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- heading: Welcome to the Universal Render Pipeline
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text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
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linkText:
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url:
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- heading: URP Documentation
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text:
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linkText: Read more about URP
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url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
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- heading: Forums
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text:
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linkText: Get answers and support
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url: https://forum.unity.com/forums/universal-render-pipeline.383/
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- heading: Report bugs
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text:
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linkText: Submit a report
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url: https://unity3d.com/unity/qa/bug-reporting
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@@ -1,128 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using UnityEngine.UIElements;
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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sealed class ReadmeEditor : Editor
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{
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static readonly string k_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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static readonly string k_ReadmeSourceDirectory = "Assets/TutorialInfo";
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static ReadmeEditor()
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=> EditorApplication.delayCall += SelectReadmeAutomatically;
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static void SelectReadmeAutomatically()
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{
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if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false))
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{
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var readme = SelectReadme();
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SessionState.SetBool(k_ShowedReadmeSessionStateName, true);
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if (readme && !readme.loadedLayout)
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{
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EditorUtility.LoadWindowLayout(Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"));
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readme.loadedLayout = true;
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}
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}
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}
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static Readme SelectReadme()
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{
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var ids = AssetDatabase.FindAssets("Readme t:Readme");
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if (ids.Length != 1)
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{
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Debug.Log("Couldn't find a readme");
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return null;
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}
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var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
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Selection.objects = new UnityEngine.Object[] { readmeObject };
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return (Readme)readmeObject;
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}
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void RemoveTutorial()
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{
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if (EditorUtility.DisplayDialog("Remove Readme Assets",
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$"All contents under {k_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
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"Proceed",
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"Cancel"))
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{
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if (Directory.Exists(k_ReadmeSourceDirectory))
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{
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FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory);
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FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory + ".meta");
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}
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else
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{
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Debug.Log($"Could not find the Readme folder at {k_ReadmeSourceDirectory}");
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}
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var readmeAsset = SelectReadme();
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if (readmeAsset != null)
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{
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var path = AssetDatabase.GetAssetPath(readmeAsset);
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FileUtil.DeleteFileOrDirectory(path + ".meta");
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FileUtil.DeleteFileOrDirectory(path);
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}
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AssetDatabase.Refresh();
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}
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}
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//Remove ImGUI
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protected sealed override void OnHeaderGUI() { }
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public sealed override void OnInspectorGUI() { }
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public override VisualElement CreateInspectorGUI()
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{
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var readme = (Readme)target;
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VisualElement root = new();
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root.styleSheets.Add(readme.commonStyle);
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root.styleSheets.Add(EditorGUIUtility.isProSkin ? readme.darkStyle : readme.lightStyle);
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VisualElement ChainWithClass(VisualElement created, string className)
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{
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created.AddToClassList(className);
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return created;
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}
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//Header
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VisualElement title = new();
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title.AddToClassList("title");
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title.Add(ChainWithClass(new Image() { image = readme.icon }, "title__icon"));
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title.Add(ChainWithClass(new Label(readme.title), "title__text"));
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root.Add(title);
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//Content
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foreach (var section in readme.sections)
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{
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VisualElement part = new();
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part.AddToClassList("section");
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if (!string.IsNullOrEmpty(section.heading))
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part.Add(ChainWithClass(new Label(section.heading), "section__header"));
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if (!string.IsNullOrEmpty(section.text))
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part.Add(ChainWithClass(new Label(section.text), "section__body"));
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if (!string.IsNullOrEmpty(section.linkText))
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{
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var link = ChainWithClass(new Label(section.linkText), "section__link");
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link.RegisterCallback<ClickEvent>(evt => Application.OpenURL(section.url));
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part.Add(link);
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}
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root.Add(part);
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}
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var button = new Button(RemoveTutorial) { text = "Remove Readme Assets" };
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button.AddToClassList("remove-readme-button");
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root.Add(button);
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return root;
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}
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}
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--- !u!114 &1
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@@ -1,20 +0,0 @@
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using System;
|
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using UnityEngine;
|
|
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using UnityEngine.UIElements;
|
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|
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public class Readme : ScriptableObject
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{
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public StyleSheet commonStyle;
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public StyleSheet darkStyle;
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public StyleSheet lightStyle;
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public Texture2D icon;
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public string title;
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public Section[] sections;
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public bool loadedLayout;
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[Serializable]
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public class Section
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{
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public string heading, text, linkText, url;
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}
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}
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@@ -1,75 +0,0 @@
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:root {
|
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--link-color: blue;
|
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}
|
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.title
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{
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|
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|
|
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flex-direction: row;
|
|
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align-items: center;
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|
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|
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height: 139px;
|
|
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border-bottom-width: 1px;
|
|
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border-bottom-color: var(--unity-colors-inspector_titlebar-border);
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}
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.title__icon
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{
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max-width: 120px;
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max-height: 69px;
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}
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.title__text
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{
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padding: 0px 0px 0px 0px;
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}
|
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|
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.section
|
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{
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align-items:flex-start;
|
|
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margin-bottom: 16px;
|
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}
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{
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}
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{
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white-space: normal;
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}
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{
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}
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}
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.remove-readme-button
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{
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Reference in New Issue
Block a user