Add FishNet network library

This commit is contained in:
2026-09-17 20:29:57 +08:00
parent b0e708d54c
commit 668121e35c
2015 changed files with 213270 additions and 0 deletions
@@ -0,0 +1,49 @@
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace FishNet.Editing
{
[InitializeOnLoad]
public class PlayModeTracker
{
static PlayModeTracker()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
~PlayModeTracker()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
/// <summary>
/// DateTime when the editor last exited playmode.
/// </summary>
private static DateTime _quitTime = DateTime.MaxValue;
/// <summary>
/// True if the editor has exited playmode within past.
/// </summary>
/// <param name = "past"></param>
/// <returns></returns>
internal static bool QuitRecently(float past)
{
past *= 1000;
return (DateTime.Now - _quitTime).TotalMilliseconds < past;
}
private static void OnPlayModeStateChanged(PlayModeStateChange stateChange)
{
switch (stateChange)
{
case PlayModeStateChange.ExitingPlayMode:
_quitTime = DateTime.Now;
break;
}
}
}
}
#endif