chore: 同步 FishNet 脚本宏与 Unity 6000.6 序列化更新
- ProjectSettings.asset: Standalone 平台写入宏 FISHNET;FISHNET_V4(FishNet 的 ScriptingDefines 在编辑器加载时自动添加) - QualitySettings.asset: 质量档序列化格式升级 serializedVersion 4 -> 5,新增 meshLodThreshold - DefaultVolumeProfile.asset: URP Bloom 组件新增 filter 覆盖项 - DefaultPrefabObjects.asset: FishNet 自动生成的预制体注册表
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@@ -6,7 +6,7 @@ QualitySettings:
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serializedVersion: 5
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m_CurrentQuality: 1
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m_QualitySettings:
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- serializedVersion: 4
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- serializedVersion: 5
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name: Mobile
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pixelLightCount: 2
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shadows: 2
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@@ -34,6 +34,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 1
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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@@ -59,7 +60,7 @@ QualitySettings:
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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- Standalone
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- serializedVersion: 4
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- serializedVersion: 5
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name: PC
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pixelLightCount: 2
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shadows: 2
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@@ -87,6 +88,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 2
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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