chore: 同步 FishNet 脚本宏与 Unity 6000.6 序列化更新

- ProjectSettings.asset: Standalone 平台写入宏 FISHNET;FISHNET_V4(FishNet 的 ScriptingDefines 在编辑器加载时自动添加)

- QualitySettings.asset: 质量档序列化格式升级 serializedVersion 4 -> 5,新增 meshLodThreshold

- DefaultVolumeProfile.asset: URP Bloom 组件新增 filter 覆盖项

- DefaultPrefabObjects.asset: FishNet 自动生成的预制体注册表
This commit is contained in:
2026-09-17 20:45:10 +08:00
parent 668121e35c
commit 55e22a8e69
5 changed files with 44 additions and 3 deletions
+2 -1
View File
@@ -834,7 +834,8 @@ PlayerSettings:
webWasm2023: 1
webEnableSubmoduleStrippingCompatibility: 0
webProgressiveAssetLoading: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Standalone: FISHNET;FISHNET_V4
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
+4 -2
View File
@@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5
m_CurrentQuality: 1
m_QualitySettings:
- serializedVersion: 4
- serializedVersion: 5
name: Mobile
pixelLightCount: 2
shadows: 2
@@ -34,6 +34,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -59,7 +60,7 @@ QualitySettings:
terrainMaxTrees: 50
excludedTargetPlatforms:
- Standalone
- serializedVersion: 4
- serializedVersion: 5
name: PC
pixelLightCount: 2
shadows: 2
@@ -87,6 +88,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 2
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0