新增FishNet文档
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description: Transports control how data is sent, received, and handled over the network.
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# Transports
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The **Transport** is the low-level layer responsible for sending and receiving raw data over the network. It abstracts away the details of TCP/UDP sockets and handles packet delivery, reliability, ordering, etc.
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FishNet uses events internally to plug into transport messages. Although it be unlikely you would need to access such messages, they are available to you for your development as well.
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There are many transports available, some are maintained by the Fish-Networking team and others maintained by the community.
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* [Tugboat](../../fishnet-building-blocks/transports/tugboat.md) (LiteNetLib)
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* [Bayou](../../fishnet-building-blocks/transports/bayou.md) (WebGL)
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* [Yak](../../fishnet-building-blocks/transports/yak-pro-feature.md) (for offline gameplay)
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* [Multipass](../../fishnet-building-blocks/transports/multipass.md) (multi-transport support)
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* [Blitz Relay For FishNet](../../fishnet-building-blocks/transports/fishyblitzrelay.md) (self-hosted relay)
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* [FishySteamworks](../../fishnet-building-blocks/transports/fishysteamworks.md) (Steamworks.NET)
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* [FishyFacepunch](../../fishnet-building-blocks/transports/fishyfacepunch-steam.md) (Facepunch for Steam)
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* [FishyEOS](../../fishnet-building-blocks/transports/fishyeos-epic-online-services.md) (Epic Online Services)
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* [FishyUnityTransport](../../fishnet-building-blocks/transports/fishyunitytransport.md) (Unity Transport)
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* [FishyRealtime](../../fishnet-building-blocks/transports/fishyrealtime.md) (Photon Realtime)
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* [FishyWebRTC](../../fishnet-building-blocks/transports/fishywebrtc.md) (WebRTC)
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* [CanoeWebRTC](../../fishnet-building-blocks/transports/canoe-webrtc.md) (WebRTC)
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