642 lines
22 KiB
GDScript
642 lines
22 KiB
GDScript
## This plug-in adds support for automatically formatting GDScript files on save
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## and via a command in the Godot Editor, using the GDQuest GDScript Formatter.
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##
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## It also provides an option to install or update the formatter binary from the GitHub releases.
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##
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## See our website for more information on the formatter and how to use it:
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## https://www.gdquest.com/library/gdscript_formatter/
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@tool
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extends EditorPlugin
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const FormatterMenu = preload("menu.gd")
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const EDITOR_SETTINGS_CATEGORY = "gdquest_gdscript_formatter/"
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const SETTING_FORMAT_ON_SAVE = "format_on_save"
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const SETTING_SHORTCUT = "shortcut"
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const SETTING_USE_SPACES = "use_spaces"
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const SETTING_INDENT_SIZE = "indent_size"
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const SETTING_REORDER_CODE = "reorder_code"
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const SETTING_SAFE_MODE = "safe_mode"
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const SETTING_LINT_ON_SAVE = "lint_on_save"
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const SETTING_LINT_LINE_LENGTH = "lint_line_length"
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const SETTING_LINT_IGNORED_RULES = "lint_ignored_rules"
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# Directories to ignore when Format on Save is enabled
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const SETTING_IGNORED_DIRECTORIES = "format_on_save_ignored_directories"
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const COMMAND_PALETTE_CATEGORY = "gdquest gdscript formatter/"
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const COMMAND_PALETTE_FORMAT_SCRIPT = "Format GDScript"
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const COMMAND_PALETTE_LINT_SCRIPT = "Lint GDScript"
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const COMMAND_PALETTE_UPDATE = "Update Formatter"
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const COMMAND_PALETTE_REPORT_ISSUE = "Report Issue"
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var DEFAULT_SETTINGS = {
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SETTING_FORMAT_ON_SAVE: false,
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SETTING_USE_SPACES: false,
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SETTING_INDENT_SIZE: 4,
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SETTING_REORDER_CODE: false,
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SETTING_SAFE_MODE: true,
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SETTING_LINT_ON_SAVE: false,
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SETTING_LINT_LINE_LENGTH: 100,
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SETTING_LINT_IGNORED_RULES: "",
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SETTING_IGNORED_DIRECTORIES: PackedStringArray(["addons/"]),
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}
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## Which gutter lint icons are shown in.
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## By default, gutter 0 is for breakpoints and 1 is for things like overrides.
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const GUTTER_LINT_ICON_INDEX = 2
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const GUTTER_LINT_ICONS_NAME = "gdscript_formatter_lint_icons"
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var connection_list: Array[Resource] = []
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var menu: FormatterMenu = null
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# Used to auto detect changes to the project's .editorconfig file.
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var _editorconfig_last_modified_time := -1
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# Editorconfig allows setting rules per path glob. We track globs for the format
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# on save rule here so users can enable it selectively for specific folders.
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var _editorconfig_format_on_save_rules: Array[Dictionary] = []
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func _init() -> void:
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for setting: String in DEFAULT_SETTINGS.keys():
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if not has_editor_setting(setting):
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set_editor_setting(setting, DEFAULT_SETTINGS[setting])
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if not has_editor_setting(SETTING_SHORTCUT):
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var default_shortcut := InputEventKey.new()
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default_shortcut.echo = false
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default_shortcut.pressed = true
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default_shortcut.keycode = KEY_I
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default_shortcut.ctrl_pressed = true
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default_shortcut.shift_pressed = false
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default_shortcut.alt_pressed = true
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var shortcut := Shortcut.new()
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shortcut.events.push_back(default_shortcut)
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set_editor_setting(SETTING_SHORTCUT, shortcut)
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func _enter_tree() -> void:
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add_format_command()
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add_lint_command()
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add_update_command()
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add_report_issue_command()
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menu = FormatterMenu.new()
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add_child(menu)
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menu.menu_item_selected.connect(_on_menu_item_selected)
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menu.update_menu()
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update_shortcut()
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resource_saved.connect(_on_resource_saved)
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func _exit_tree() -> void:
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resource_saved.disconnect(_on_resource_saved)
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remove_format_command()
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remove_lint_command()
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remove_update_command()
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remove_report_issue_command()
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if is_instance_valid(menu):
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menu.menu_item_selected.disconnect(_on_menu_item_selected)
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menu.remove_formatter_menu()
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menu.queue_free()
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menu = null
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func _shortcut_input(event: InputEvent) -> void:
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var shortcut := get_editor_setting(SETTING_SHORTCUT) as Shortcut
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if not is_instance_valid(shortcut):
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return
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if not shortcut.matches_event(event) or not event.is_pressed() or event.is_echo():
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return
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if format_current_script():
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get_tree().root.set_input_as_handled()
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func format_current_script() -> bool:
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if not EditorInterface.get_script_editor().is_visible_in_tree():
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return false
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var current_script := EditorInterface.get_script_editor().get_current_script()
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if not is_instance_valid(current_script) or not current_script is GDScript:
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return false
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var code_edit: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor()
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var formatted_code := format_code(current_script, false, code_edit.text)
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if formatted_code.is_empty():
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return false
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reload_code_edit(code_edit, formatted_code)
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return true
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func lint_current_script() -> bool:
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if not EditorInterface.get_script_editor().is_visible_in_tree():
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return false
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var current_script := EditorInterface.get_script_editor().get_current_script()
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if not is_instance_valid(current_script) or not current_script is GDScript:
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return false
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var code_edit: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor()
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var lint_issues := lint_code(current_script)
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if lint_issues.is_empty():
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print("No linting issues found.")
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clear_lint_highlights(code_edit)
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return true
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apply_lint_highlights(code_edit, lint_issues)
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print_lint_summary(lint_issues, current_script.resource_path)
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return true
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func update_shortcut() -> void:
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for obj: Resource in connection_list:
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obj.changed.disconnect(update_shortcut)
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connection_list.clear()
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var shortcut := get_editor_setting(SETTING_SHORTCUT) as Shortcut
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if is_instance_valid(shortcut):
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for event: InputEvent in shortcut.events:
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if is_instance_valid(event):
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event.changed.connect(update_shortcut)
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connection_list.push_back(event)
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remove_format_command()
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add_format_command()
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func _on_resource_saved(saved_resource: Resource) -> void:
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if saved_resource is not GDScript:
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return
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var script := saved_resource as GDScript
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var do_format_on_save := get_editor_setting(SETTING_FORMAT_ON_SAVE) as bool
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var editorconfig_format_on_save = get_editorconfig_format_on_save(script.resource_path)
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if editorconfig_format_on_save != null:
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do_format_on_save = editorconfig_format_on_save as bool
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var lint_on_save := get_editor_setting(SETTING_LINT_ON_SAVE) as bool
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if not do_format_on_save and not lint_on_save:
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return
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var ignored_directories = get_editor_setting(SETTING_IGNORED_DIRECTORIES)
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var path = script.resource_path.trim_prefix("res://")
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var script_path_parts := path.split("/")
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for directory: String in ignored_directories:
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var normalized_dir := directory.trim_prefix("res://")
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var directory_parts := normalized_dir.split("/")
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var matches := true
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for i in range(directory_parts.size()):
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if directory_parts[i] != script_path_parts[i]:
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matches = false
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break
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if matches:
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return
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if not is_instance_valid(script):
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return
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if do_format_on_save:
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var formatted_code := format_code(script, false)
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if formatted_code.is_empty():
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return
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script.source_code = formatted_code
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ResourceSaver.save(script)
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# The argument (keep_state parameter) tells Godot to try to preserve the
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# state of the script instance, like static variables. Without this,
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# attempting to reload tool scripts will fail with an error because they
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# are already instantiated in the editor and instantiated scripts are
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# not allowed to force reload without unloading first.
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script.reload(true)
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var script_editor := EditorInterface.get_script_editor()
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var open_script_editors := script_editor.get_open_script_editors()
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var open_scripts := script_editor.get_open_scripts()
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if not open_scripts.has(script):
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return
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if script_editor.get_current_script() == script:
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reload_code_edit(script_editor.get_current_editor().get_base_editor(), formatted_code, true)
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elif open_scripts.size() == open_script_editors.size():
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for i: int in range(open_scripts.size()):
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if open_scripts[i] == script:
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reload_code_edit(open_script_editors[i].get_base_editor(), formatted_code, true)
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return
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else:
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push_error("GDScript Formatter error: Unknown situation, can't reload code editor in Editor. Please report this issue.")
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if lint_on_save:
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var code_edit: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor()
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var lint_issues := lint_code(script)
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if lint_issues.is_empty():
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clear_lint_highlights(code_edit)
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else:
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apply_lint_highlights(code_edit, lint_issues)
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print_lint_summary(lint_issues, script.resource_path)
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func add_format_command() -> void:
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var shortcut := get_editor_setting(SETTING_SHORTCUT) as Shortcut
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EditorInterface.get_command_palette().add_command(
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COMMAND_PALETTE_FORMAT_SCRIPT,
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_FORMAT_SCRIPT,
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format_current_script,
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shortcut.get_as_text() if is_instance_valid(shortcut) else "None",
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)
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func remove_format_command() -> void:
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EditorInterface.get_command_palette().remove_command(COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_FORMAT_SCRIPT)
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func add_lint_command() -> void:
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EditorInterface.get_command_palette().add_command(
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COMMAND_PALETTE_LINT_SCRIPT,
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_LINT_SCRIPT,
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lint_current_script,
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)
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func remove_lint_command() -> void:
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EditorInterface.get_command_palette().remove_command(
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_LINT_SCRIPT,
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)
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func add_update_command() -> void:
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EditorInterface.get_command_palette().add_command(
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COMMAND_PALETTE_UPDATE,
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_UPDATE,
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# TODO: Implement me
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func() -> void: push_error("Update command not implemented!"),
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)
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func remove_update_command() -> void:
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EditorInterface.get_command_palette().remove_command(COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_UPDATE)
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func add_report_issue_command() -> void:
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EditorInterface.get_command_palette().add_command(
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COMMAND_PALETTE_REPORT_ISSUE,
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_REPORT_ISSUE,
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report_issue,
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)
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func remove_report_issue_command() -> void:
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EditorInterface.get_command_palette().remove_command(
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COMMAND_PALETTE_CATEGORY + COMMAND_PALETTE_REPORT_ISSUE)
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func reorder_code() -> bool:
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if not EditorInterface.get_script_editor().is_visible_in_tree():
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return false
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var current_script := EditorInterface.get_script_editor().get_current_script()
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if not is_instance_valid(current_script) or not current_script is GDScript:
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return false
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var code_edit: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor()
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var formatted_code := format_code(current_script, true, code_edit.text)
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if formatted_code.is_empty():
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return false
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reload_code_edit(code_edit, formatted_code)
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return true
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func report_issue() -> void:
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OS.shell_open("https://github.com/GDQuest/GDScript-formatter/issues")
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func show_help() -> void:
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OS.shell_open("https://www.gdquest.com/library/gdscript_formatter/")
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func _on_menu_item_selected(command: String) -> void:
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match command:
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"format_script":
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format_current_script()
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"lint_script":
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lint_current_script()
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"reorder_code":
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reorder_code()
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"update":
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# TODO: Implement me
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push_error("update not implemented!")
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"report_issue":
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report_issue()
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"help":
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show_help()
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_:
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push_warning("Unsupported command sent from the menu: " + command)
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## Reloads the code editor with new text while preserving editor state.
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## This includes cursor position, scroll position, breakpoints, bookmarks, and folds.
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func reload_code_edit(
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code_edit: CodeEdit,
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new_text: String,
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tag_saved := false,
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) -> void:
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var editor_state := CodeEditState.new(code_edit)
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code_edit.text = new_text
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if tag_saved:
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code_edit.tag_saved_version()
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editor_state.restore_to_editor(code_edit)
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code_edit.update_minimum_size()
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code_edit.text_changed.emit()
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func get_editor_setting(setting_name: String) -> Variant:
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var editor_settings := EditorInterface.get_editor_settings()
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var full_setting_key := EDITOR_SETTINGS_CATEGORY + setting_name
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if editor_settings.has_setting(full_setting_key):
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return editor_settings.get_setting(full_setting_key)
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return DEFAULT_SETTINGS[setting_name]
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func set_editor_setting(setting_name: String, value: Variant) -> void:
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var editor_settings := EditorInterface.get_editor_settings()
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var full_setting_key := EDITOR_SETTINGS_CATEGORY + setting_name
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editor_settings.set_setting(full_setting_key, value)
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func has_editor_setting(setting_name: String) -> bool:
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var editor_settings := EditorInterface.get_editor_settings()
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var full_setting_key := EDITOR_SETTINGS_CATEGORY + setting_name
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return editor_settings.has_setting(full_setting_key)
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## Returns true if this script should be formatted automatically on save, based
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## on the project's .editorconfig file. Returns false if the config says not to
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## format on save. Returns null if no rule matches (then it's the user editor
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## settings that take over).
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func get_editorconfig_format_on_save(script_path: String) -> Variant:
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var editorconfig_path := ProjectSettings.globalize_path("res://.editorconfig")
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var modified_time := FileAccess.get_modified_time(editorconfig_path)
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if modified_time != _editorconfig_last_modified_time:
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_editorconfig_last_modified_time = modified_time
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_editorconfig_format_on_save_rules.clear()
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load_editorconfig_format_on_save_rules(editorconfig_path)
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var relative_script_path := script_path.trim_prefix("res://")
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var format_on_save = null
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for rule: Dictionary in _editorconfig_format_on_save_rules:
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var pattern := rule["pattern"] as String
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if pattern.is_empty() or editorconfig_section_matches(pattern, relative_script_path):
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format_on_save = rule["format_on_save"]
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return format_on_save
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## Loads the project editorconfig file and parses format on save rules.
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func load_editorconfig_format_on_save_rules(editorconfig_path: String) -> void:
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var editorconfig_file := FileAccess.open(editorconfig_path, FileAccess.READ)
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if editorconfig_file == null:
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return
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var pattern := ""
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while not editorconfig_file.eof_reached():
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var line := editorconfig_file.get_line().strip_edges()
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if line.is_empty() or line.begins_with("#") or line.begins_with(";"):
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continue
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if line.begins_with("[") and line.ends_with("]"):
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pattern = line.trim_prefix("[").trim_suffix("]")
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continue
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if not line.contains("="):
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continue
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var key_and_value := line.split("=", true, 1)
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if key_and_value[0].strip_edges().to_lower() != "gdscript_formatter_format_on_save":
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continue
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match key_and_value[1].strip_edges().to_lower():
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"true":
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_editorconfig_format_on_save_rules.append({"pattern": pattern, "format_on_save": true})
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"false":
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_editorconfig_format_on_save_rules.append({"pattern": pattern, "format_on_save": false})
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editorconfig_file.close()
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## Returns true if an EditorConfig section applies to a saved script.
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## pattern: The EditorConfig pattern to match against.
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## relative_script_path: The path of the script relative to the project root.
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func editorconfig_section_matches(pattern: String, relative_script_path: String) -> bool:
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if pattern.is_empty():
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return false
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var normalized_pattern := pattern.trim_prefix("/")
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var matching_path := relative_script_path
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# If there's no / in the pattern it means this pattern targets a filename.
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# It's not a folder/path glob pattern.
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if not normalized_pattern.contains("/"):
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matching_path = relative_script_path.get_file()
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return matching_path.match(normalized_pattern)
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## Formats GDScript code using the GDScript Formatter and returns it as a string.
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## When source_content is null, reads the code from the GDScript resource directly.
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## Otherwise, formats source_content without reading from the file.
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##
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## Pass a string through source_content when the user is editing the script in
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## the editor and requests formatting without having saved their changes (in
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## that case, the code they're editing only exists in the script editor's open
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## tab).
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func format_code(script: GDScript, force_reorder := false, source_content: Variant = null) -> String:
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var script_path := script.resource_path
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if source_content == null and script_path.is_empty():
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push_error("GDScript Formatter Error: Can't format an unsaved script.")
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return ""
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if source_content == null:
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source_content = script.source_code
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var printer_config := {}
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var formatter_config := { printer = printer_config }
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if get_editor_setting(SETTING_USE_SPACES):
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printer_config[SETTING_USE_SPACES] = true
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printer_config[SETTING_INDENT_SIZE] = get_editor_setting(SETTING_INDENT_SIZE)
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if force_reorder or get_editor_setting(SETTING_REORDER_CODE):
|
|
formatter_config[SETTING_REORDER_CODE] = true
|
|
if get_editor_setting(SETTING_SAFE_MODE):
|
|
formatter_config[SETTING_SAFE_MODE] = true
|
|
|
|
return GDScriptFormatter.format_gdscript(source_content, formatter_config)
|
|
|
|
|
|
## Lints a GDScript file using the GDScript Formatter's linter,
|
|
## and returns an array of lint issues.
|
|
func lint_code(script: GDScript) -> Array:
|
|
if script.resource_path.is_empty():
|
|
push_error("GDScript Formatter Error: Can't format an unsaved script.")
|
|
return []
|
|
|
|
var linter_config := {
|
|
max_line_length = get_editor_setting(SETTING_LINT_LINE_LENGTH) as int,
|
|
disabled_rules = ",".split(
|
|
get_editor_setting(SETTING_LINT_IGNORED_RULES) as String),
|
|
}
|
|
return GDScriptFormatter.lint_gdscript(script.source_code, linter_config)
|
|
|
|
|
|
## Applies lint highlighting to the code editor
|
|
func apply_lint_highlights(code_edit: CodeEdit, issues: Array) -> void:
|
|
clear_lint_highlights(code_edit)
|
|
|
|
# Add and set up gutter for lint icons if not already present.
|
|
# We check by name to avoid conflicts with gutters added by other addons.
|
|
# Once added, the gutter is never removed so the layout doesn't shift on clear.
|
|
var has_lint_gutter := false
|
|
for i: int in code_edit.get_gutter_count():
|
|
if code_edit.get_gutter_name(i) == GUTTER_LINT_ICONS_NAME:
|
|
has_lint_gutter = true
|
|
break
|
|
if not has_lint_gutter:
|
|
code_edit.add_gutter(GUTTER_LINT_ICON_INDEX)
|
|
code_edit.set_gutter_name(GUTTER_LINT_ICON_INDEX, GUTTER_LINT_ICONS_NAME)
|
|
code_edit.set_gutter_type(GUTTER_LINT_ICON_INDEX, CodeEdit.GutterType.GUTTER_TYPE_ICON)
|
|
const EDITOR_ICON_DEFAULT_WIDTH = 16.0
|
|
code_edit.set_gutter_width(GUTTER_LINT_ICON_INDEX, EDITOR_ICON_DEFAULT_WIDTH * EditorInterface.get_editor_scale())
|
|
|
|
for issue in issues:
|
|
var line_number: int = issue.line - 1 # Convert to zero-indexed
|
|
var severity: String = issue.severity
|
|
|
|
var color := Color(1, 0, 0, 0.1) if severity == "error" else Color(1, 1, 0, 0.1)
|
|
code_edit.set_line_background_color(line_number, color)
|
|
var icon_name := "StatusError" if severity == "error" else "StatusWarning"
|
|
var icon := EditorInterface.get_editor_theme().get_icon(icon_name, "EditorIcons")
|
|
code_edit.set_line_gutter_icon(line_number, GUTTER_LINT_ICON_INDEX, icon)
|
|
|
|
|
|
## Prints a detailed summary of lint issues to the output
|
|
func print_lint_summary(issues: Array, script_path: String) -> void:
|
|
print_rich("\n[b]=== Linting Results for %s ===[/b]\n" % script_path)
|
|
print_rich("[b]Found [i]%s[/i] issue(s)\n[/b]" % issues.size())
|
|
|
|
for issue in issues:
|
|
var line_display = str(issue.line)
|
|
var severity_label = issue.severity.to_upper()
|
|
print_rich(
|
|
"[color=%s]%s[/color] on line [color=cyan]%s[/color] ([i]%s[/i])" % [
|
|
"red" if severity_label == "ERROR" else "yellow",
|
|
severity_label,
|
|
line_display,
|
|
issue.rule,
|
|
],
|
|
)
|
|
print_rich("[i]%s[/i]\n" % [issue.message])
|
|
|
|
print_rich("[b]=== End Linting Results ===[/b]\n")
|
|
|
|
|
|
## Clears all lint highlighting from the code editor.
|
|
## The lint gutter is intentionally kept so the layout does not shift.
|
|
func clear_lint_highlights(code_edit: CodeEdit) -> void:
|
|
var lint_gutter_index := -1
|
|
for i: int in code_edit.get_gutter_count():
|
|
if code_edit.get_gutter_name(i) == GUTTER_LINT_ICONS_NAME:
|
|
lint_gutter_index = i
|
|
break
|
|
|
|
for line in range(code_edit.get_line_count()):
|
|
code_edit.set_line_background_color(line, Color(0, 0, 0, 0))
|
|
if lint_gutter_index != -1:
|
|
code_edit.set_line_gutter_icon(line, lint_gutter_index, null)
|
|
|
|
|
|
## Data structure to hold code editor state information
|
|
class CodeEditState:
|
|
var caret_line: int
|
|
var caret_column: int
|
|
var horizontal_scroll: int
|
|
var vertical_scroll: int
|
|
var breakpoints: Dictionary[int, String] = { }
|
|
var bookmarks: Dictionary[int, String] = { }
|
|
var folds: Dictionary[int, String] = { }
|
|
var code_edit: CodeEdit
|
|
|
|
|
|
func _init(code_edit: CodeEdit) -> void:
|
|
self.code_edit = code_edit
|
|
caret_line = code_edit.get_caret_line()
|
|
caret_column = code_edit.get_caret_column()
|
|
horizontal_scroll = code_edit.scroll_horizontal
|
|
vertical_scroll = code_edit.scroll_vertical
|
|
|
|
for line in code_edit.get_breakpointed_lines():
|
|
breakpoints[line] = code_edit.get_line(line)
|
|
for line in code_edit.get_bookmarked_lines():
|
|
bookmarks[line] = code_edit.get_line(line)
|
|
for line in code_edit.get_folded_lines():
|
|
folds[line] = code_edit.get_line(line)
|
|
|
|
|
|
func restore_to_editor(code_edit: CodeEdit) -> void:
|
|
var new_line_count := code_edit.get_line_count()
|
|
|
|
_restore_line_features(breakpoints, code_edit.set_line_as_breakpoint, new_line_count)
|
|
_restore_line_features(bookmarks, code_edit.set_line_as_bookmarked, new_line_count)
|
|
_restore_line_features(folds, func(line: int, _is_folded: bool) -> void: code_edit.fold_line(line), new_line_count)
|
|
|
|
code_edit.set_caret_line(caret_line)
|
|
code_edit.set_caret_column(caret_column)
|
|
|
|
code_edit.scroll_horizontal = horizontal_scroll
|
|
code_edit.scroll_vertical = vertical_scroll
|
|
|
|
|
|
## Restores line-based features (breakpoints, bookmarks, folds) by finding the best matching lines
|
|
## in the new text based on similarity to the original line text.
|
|
##
|
|
## Big thanks to https://github.com/Daylily-Zeleen/GDScript-Formatter for this approach.
|
|
func _restore_line_features(
|
|
stored_features: Dictionary,
|
|
set_line_func: Callable,
|
|
new_line_count: int,
|
|
) -> void:
|
|
var stored_lines := PackedInt64Array(stored_features.keys())
|
|
for line_index in range(stored_lines.size()):
|
|
var original_line := stored_lines[line_index] as int
|
|
var original_text := stored_features[original_line] as String
|
|
|
|
# After formatting lines can move, so we need to find the best match for the original line
|
|
# to restore the breakpoints, bookmarks, and folds.
|
|
# We first check the same line, then we expand our search outwards until we find a match.
|
|
# We use a similarity threshold of 0.9 to account for minor changes in the line text.
|
|
# This should be sufficient for most cases, but might need adjustment for edge cases.
|
|
# If no match is found, we skip restoring this feature
|
|
if original_line < new_line_count and code_edit.get_line(original_line).similarity(original_text) > 0.9:
|
|
set_line_func.call(original_line, true)
|
|
continue
|
|
|
|
var line_above := original_line - 1
|
|
var line_below := original_line + 1
|
|
while line_above >= 0 or line_below < new_line_count:
|
|
if line_below < new_line_count and code_edit.get_line(line_below).similarity(original_text) > 0.9:
|
|
set_line_func.call(line_below, true)
|
|
break
|
|
if line_above >= 0 and code_edit.get_line(line_above).similarity(original_text) > 0.9:
|
|
set_line_func.call(line_above, true)
|
|
break
|
|
|
|
line_above -= 1
|
|
line_below += 1
|