512 lines
22 KiB
GDScript
512 lines
22 KiB
GDScript
@tool
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extends RefCounted
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const Errors := preload("res://addons/godot_ai/utils/error_codes.gd")
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const ScriptWork := preload("res://addons/godot_ai/utils/script_work.gd")
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const PLUGIN_TREE := "res://addons/godot_ai"
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const SIDECARS := [".uid", ".import"]
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const OWNER_EXTENSIONS := ["gd", "cs", "gdshader", "gdshaderinc", "tscn", "tres", "scn", "res"]
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const MAX_ENTRIES := 10000
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const MAX_FILE_BYTES := 256 * 1024
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const MAX_TOTAL_BYTES := 64 * 1024 * 1024
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const MAX_TARGETS := 256
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const BUDGET_USEC := 2000
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const DEADLINE_MSEC := 25000
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static var _busy := false
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var _alive: Callable
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var _deadline := 0
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var _yield_at := 0
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var _bytes := 0
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var _directories: Dictionary = {}
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var _fingerprints: Dictionary = {}
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var _fault := ""
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var _io: Callable
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## Dispatch stays synchronous; the retained job owns work across frame yields.
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static func start(connection: McpConnection, params: Dictionary, operation: String) -> Dictionary:
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var request_id := str(params.get("_request_id", ""))
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if connection == null or request_id.is_empty():
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return _unchanged(
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"Filesystem mutations require a direct deferred command; call filesystem_manage outside batch_execute")
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_finish(connection, request_id, params.duplicate(true), operation)
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return {"_deferred": true, "_deferred_timeout_ms": 30000}
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static func _finish(connection: McpConnection, request_id: String, params: Dictionary, operation: String) -> void:
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var work := ScriptWork.begin("filesystem_" + operation)
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var tree := connection.get_tree()
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if tree == null:
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ScriptWork.finish(work)
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return
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# Register the deferred response before the job can test its ownership.
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await tree.process_frame
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var job = load("res://addons/godot_ai/handlers/filesystem_mutation.gd").new()
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var active := func() -> bool:
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return is_instance_valid(connection) and connection.dispatcher != null and connection.dispatcher.has_pending_deferred_response(request_id)
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var result: Dictionary = await job.run(params, operation, active)
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if active.call():
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connection.send_deferred_response(request_id, result)
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ScriptWork.finish(work)
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## Discovery is cancellable and read-only. Once disk effects start, this owner
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## finishes or reconciles them before releasing the mutation slot.
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func run(params: Dictionary, operation: String, active: Callable = Callable()) -> Dictionary:
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if _busy:
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return _unchanged("Another filesystem mutation is still running")
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_busy = true
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_alive = active
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_deadline = Time.get_ticks_msec() + DEADLINE_MSEC
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_yield_at = Time.get_ticks_usec()
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var result := await _run(params, operation)
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_busy = false
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return result
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func _run(params: Dictionary, operation: String) -> Dictionary:
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var source := str(params.get("path", "")).trim_suffix("/")
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var error = McpPathValidator.path_error(source, "path", true)
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if error != null:
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return error
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source = source.simplify_path()
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if source == "res:/" or source == "res://" or _reserved(source):
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return _unchanged("Cannot mutate the project root, metadata, or loaded plugin tree")
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if _is_sidecar(source):
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return _unchanged("Mutate the resource, not its .uid or .import sidecar")
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var directory := DirAccess.dir_exists_absolute(source)
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if not directory and not FileAccess.file_exists(source):
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return Errors.make(Errors.RESOURCE_NOT_FOUND, "File or folder not found: %s" % source)
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var destination := str(params.get("new_path", "")).trim_suffix("/")
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if operation == "rename":
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var name := str(params.get("new_name", ""))
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if name.is_empty() or "/" in name or "\\" in name or name in [".", ".."]:
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return _unchanged("new_name must be a nonempty bare name without path separators")
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destination = source.get_base_dir().path_join(name)
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if operation != "remove":
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error = McpPathValidator.path_error(destination, "new_path", true)
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if error != null:
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return error
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destination = destination.simplify_path()
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if _reserved(destination):
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return _unchanged("Cannot move into project metadata or the loaded plugin tree")
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if source == destination or (directory and (destination + "/").to_lower().begins_with(source.to_lower() + "/")):
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return _unchanged("Cannot move a path onto itself or into its own subtree")
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if not DirAccess.dir_exists_absolute(destination.get_base_dir()):
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return _unchanged("Destination parent must already exist: %s" % destination.get_base_dir())
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if directory and operation == "remove" and bool(params.get("permanent", false)):
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return _unchanged("Permanent directory removal is unsupported; use the default OS trash")
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if not _confined_without_links(source) or (operation != "remove" and not _confined_without_links(destination)):
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return _unchanged(_fault)
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var files: Array[String] = []
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if not await _collect_tree("res://", files):
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return _unchanged(_fault)
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if directory and not _directories.has(source):
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return _unchanged("Source directory was excluded or has noncanonical casing; nothing changed")
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var targets := {}
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for path in files:
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if not _is_sidecar(path) and (path == source or (directory and path.begins_with(source + "/"))):
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targets[path] = {"uid": ResourceLoader.get_resource_uid(path)}
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if not directory and not targets.has(source):
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return _unchanged("Source was excluded from discovery; nothing changed")
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if targets.size() > MAX_TARGETS:
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return _unchanged("Mutation exceeds the %d-resource limit; use smaller groups" % MAX_TARGETS)
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for path in files:
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if path == source or (directory and path.begins_with(source + "/")) or path in [source + ".uid", source + ".import"]:
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# Owner-extension targets are read and fingerprinted by the owner
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# pass below; reading them here too would charge the byte budget twice.
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if path.get_extension().to_lower() in OWNER_EXTENSIONS:
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continue
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if await _read_bounded(path) == null:
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return _unchanged(_fault)
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var owners := []
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for path in files:
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if path.get_extension().to_lower() not in OWNER_EXTENSIONS:
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continue
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var content: Variant = await _read_bounded(path)
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if content == null:
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return _unchanged(_fault)
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# One call per owner: _references lowercases and regex-scans the whole
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# file, so a per-target loop repeated that up to MAX_TARGETS times.
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var hits := await _references(path, content, targets)
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if not _fault.is_empty():
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return _unchanged(_fault)
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if not await _yield_if_needed():
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return _unchanged(_fault)
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if not hits.is_empty() and not (operation == "remove" and targets.has(path)):
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owners.append({"path": path, "references": hits})
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var editor_guard := _editor_state_guard(targets)
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if not editor_guard.is_empty():
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return editor_guard
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for owner in owners:
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for hit in owner.references:
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if operation == "remove":
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if not bool(params.get("force", false)):
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return _unchanged("Resource is still referenced; repair references or use force=true for known dangling references", {"referenced_by": owners})
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elif hit.kind != "uid":
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return _unchanged("Move requires dependency path rewrites, which are unsupported; update references or use preserved uid:// references first", {"referenced_by": owners})
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var group: Array[Dictionary] = [{"from": source, "to": destination}]
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if not directory:
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for suffix in SIDECARS:
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if FileAccess.file_exists(source + suffix):
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group.append({"from": source + suffix, "to": destination + suffix})
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for item in group:
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if not _confined_without_links(item.from):
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return _unchanged(_fault)
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if operation != "remove" and not _destination_available(item.from, item.to):
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return _unchanged(_fault)
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# Re-read owner bytes and directory entry censuses after the yielding plan.
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if not await _revalidate():
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return _unchanged(_fault)
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if not _active():
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return _unchanged("Filesystem request expired before mutation; nothing changed")
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for item in group:
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if not _confined_without_links(item.from) or (operation != "remove" and not _destination_available(item.from, item.to)):
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return _unchanged(_fault)
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# Revalidation yields. Recheck mutable editor authority after the last
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# callback/yield, with no suspension between this guard and disk effects.
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editor_guard = _editor_state_guard(targets)
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if not editor_guard.is_empty():
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return editor_guard
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if operation == "remove":
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return _remove(source, directory, group, targets, owners, bool(params.get("permanent", false)))
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return _move(source, destination, directory, group, targets)
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func _active() -> bool:
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return Time.get_ticks_msec() < _deadline and (not _alive.is_valid() or bool(_alive.call()))
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func _yield_if_needed() -> bool:
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if not _active():
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_fault = "Filesystem discovery expired or was cancelled; nothing changed"
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return false
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if Time.get_ticks_usec() - _yield_at >= BUDGET_USEC:
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await (Engine.get_main_loop() as SceneTree).process_frame
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_yield_at = Time.get_ticks_usec()
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if not _active():
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_fault = "Filesystem discovery expired or was cancelled; nothing changed"
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return false
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return true
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func _collect_tree(root: String, files: Array[String]) -> bool:
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var pending: Array[String] = [root]
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var count := 0
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while not pending.is_empty():
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var path: String = pending.pop_back()
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var dir := DirAccess.open(path)
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if dir == null:
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_fault = "Cannot inspect directory: %s" % path
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return false
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dir.include_hidden = true
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if dir.list_dir_begin() != OK:
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_fault = "Cannot list directory: %s" % path
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return false
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var entries: Array[String] = []
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var name := dir.get_next()
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while not name.is_empty():
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if name not in [".", ".."]:
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var child := path.path_join(name)
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entries.append(name)
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# Engine metadata, VCS internals and the immutable loaded plugin
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# implementation are outside the user-resource owner scan.
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if child not in ["res://.godot", "res://.git", PLUGIN_TREE]:
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if not dir.has_method("is_link") or bool(dir.call("is_link", child)):
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_fault = "Cannot establish ownership through a linked entry: %s" % child
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dir.list_dir_end()
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return false
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if dir.current_is_dir():
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pending.append(child)
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else:
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files.append(child)
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count += 1
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if count > MAX_ENTRIES:
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_fault = "Project discovery exceeds %d entries; nothing changed" % MAX_ENTRIES
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dir.list_dir_end()
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return false
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if not await _yield_if_needed():
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dir.list_dir_end()
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return false
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name = dir.get_next()
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dir.list_dir_end()
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entries.sort()
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_directories[path] = entries
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return true
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func _read_bounded(path: String) -> Variant:
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var file := FileAccess.open(path, FileAccess.READ)
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if file == null or file.get_length() > MAX_FILE_BYTES:
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_fault = "Cannot safely read owner %s (unreadable or exceeds %d bytes)" % [path, MAX_FILE_BYTES]
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return null
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var bytes := PackedByteArray()
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var length := file.get_length()
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while file.get_position() < length:
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var part := file.get_buffer(mini(16384, length - file.get_position()))
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if part.is_empty():
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_fault = "Short read while inspecting %s" % path
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return null
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bytes.append_array(part)
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_bytes += part.size()
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if _bytes > MAX_TOTAL_BYTES:
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_fault = "Filesystem discovery exceeds its byte budget; nothing changed"
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return null
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if not await _yield_if_needed():
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return null
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file.close()
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var digest := HashingContext.new()
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digest.start(HashingContext.HASH_SHA256)
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digest.update(bytes)
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_fingerprints[path] = digest.finish()
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return bytes
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func _references(path: String, bytes: PackedByteArray, targets: Dictionary) -> Array[Dictionary]:
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var hits: Array[Dictionary] = []
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if path.get_extension().to_lower() in ["res", "scn"]:
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_fault = "Binary dependency discovery is unsupported for safe mutations: %s" % path
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return hits
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# Compare paths conservatively across case-insensitive project volumes.
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# A case-only false positive on a sensitive volume is a safe refusal.
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var text := bytes.get_string_from_utf8().to_lower()
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# Relative preload/load literals are path dependencies too. Never rewrite
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# source text: recognizing one causes an unchanged refusal below.
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var literals := RegEx.new()
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literals.compile("[\"']([^\"'\\n]+)[\"']")
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var relative_paths: Dictionary = {}
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for literal in literals.search_all(text):
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var value: String = literal.get_string(1)
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if not value.contains(":"):
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relative_paths[path.get_base_dir().path_join(value).simplify_path().to_lower()] = true
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# ResourceLoader.load uses the project root for bare paths.
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relative_paths["res://".path_join(value).simplify_path().to_lower()] = true
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for target: String in targets:
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# Keep cancellation and frame progress even when a path match continues.
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if not await _yield_if_needed():
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return hits
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var target_text := target.to_lower()
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var uid: int = targets[target].uid
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var uid_text := ResourceUID.id_to_text(uid) if uid != ResourceUID.INVALID_ID else ""
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var uses_uid := not uid_text.is_empty() and (("\"%s\"" % uid_text) in text or ("'%s'" % uid_text) in text)
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if relative_paths.has(target_text):
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hits.append({"path": target, "kind": "path"})
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continue
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var uses_path := ("\"%s\"" % target_text) in text or ("'%s'" % target_text) in text
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if uses_path:
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# A stored ext_resource fallback path is safe only with this exact
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# target's preserved UID on the same header. Other strings block.
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var only_uid_headers := path.get_extension().to_lower() in ["tscn", "tres"] and not (("'%s'" % target_text) in text)
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for line in text.split("\n"):
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if ("\"%s\"" % target_text) in line:
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only_uid_headers = only_uid_headers and line.strip_edges().begins_with("[ext_resource ") and not uid_text.is_empty() and ("uid=\"%s\"" % uid_text) in line
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if not only_uid_headers:
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hits.append({"path": target, "kind": "path"})
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continue
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uses_uid = true
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if uses_uid:
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if not ResourceUID.has_id(uid) or ResourceUID.get_id_path(uid) != target:
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_fault = "UID mapping is not authoritative for %s" % target
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return hits
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hits.append({"path": target, "kind": "uid"})
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return hits
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func _editor_state_guard(targets: Dictionary) -> Dictionary:
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var settings := _settings_references(targets)
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if not settings.is_empty():
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return _unchanged("Project settings reference this resource; update those settings explicitly before mutating it", {"settings": settings})
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for scene in EditorInterface.get_open_scenes():
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if targets.has(scene):
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return _unchanged("Close affected scene tabs before mutating their files", {"scene": scene})
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for target: String in targets:
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var uid: int = targets[target].uid
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if uid != ResourceUID.INVALID_ID and (not ResourceUID.has_id(uid) or ResourceUID.get_id_path(uid) != target):
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return _unchanged("UID mapping is no longer authoritative for %s; nothing changed" % target)
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return {}
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func _settings_references(targets: Dictionary) -> Array[String]:
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var settings: Array[String] = []
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for prop in ProjectSettings.get_property_list():
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var name := str(prop.name)
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var value: Variant = ProjectSettings.get_setting(name)
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if not value is String:
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continue
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var path: String = value.trim_prefix("*")
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if path.begins_with("uid://"):
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var uid := ResourceUID.text_to_id(path)
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path = ResourceUID.get_id_path(uid) if ResourceUID.has_id(uid) else path
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if targets.has(path):
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settings.append(name)
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return settings
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func _revalidate() -> bool:
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var original_directories := _directories.duplicate(true)
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_directories.clear()
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var files: Array[String] = []
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if not await _collect_tree("res://", files):
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return false
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if _directories != original_directories:
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_fault = "Project entries changed during discovery; retry after changes settle"
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return false
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var original := _fingerprints.duplicate(true)
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for path in original:
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if await _read_bounded(path) == null:
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return false
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if _fingerprints[path] != original[path]:
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_fault = "Owner changed during discovery: %s" % path
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return false
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return true
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func _confined_without_links(path: String) -> bool:
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var dir := DirAccess.open("res://")
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if dir == null or not dir.has_method("is_link"):
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_fault = "Filesystem link inspection is unavailable; refusing mutation"
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return false
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var current := "res://"
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for component in path.trim_prefix("res://").split("/"):
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current = current.path_join(component)
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if bool(dir.call("is_link", current)):
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_fault = "Linked filesystem paths cannot be mutated: %s" % current
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return false
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return true
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func _destination_available(source: String, destination: String) -> bool:
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if not _confined_without_links(destination):
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return false
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if not FileAccess.file_exists(destination) and not DirAccess.dir_exists_absolute(destination):
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return true
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var parent := source.get_base_dir()
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if parent == destination.get_base_dir() and source.to_lower() == destination.to_lower():
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var dir := DirAccess.open(parent)
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if dir != null and dir.has_method("is_equivalent"):
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dir.include_hidden = true
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var entries := dir.get_files() + dir.get_directories()
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if entries.has(source.get_file()) and not entries.has(destination.get_file()) and bool(dir.call("is_equivalent", source, destination)):
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return true
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_fault = "Destination already exists or case-only identity is ambiguous: %s" % destination
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return false
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func _rename(source: String, destination: String) -> int:
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if _io.is_valid():
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return int(_io.call("rename", source, destination))
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return DirAccess.rename_absolute(source, destination)
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func _move(source: String, destination: String, directory: bool, group: Array[Dictionary], targets: Dictionary) -> Dictionary:
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var applied: Array[Dictionary] = []
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for item in group:
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var code := _rename(item.from, item.to)
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if code != OK:
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var unrestored: Array[Dictionary] = []
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for index in range(applied.size() - 1, -1, -1):
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var prior := applied[index]
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if _rename(prior.to, prior.from) != OK:
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unrestored.append(prior)
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var outcome := "unchanged" if applied.is_empty() else ("rolled_back" if unrestored.is_empty() else "partial")
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if not unrestored.is_empty():
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_reconcile_move(targets, source, destination, false)
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return _failure("Move failed: %s" % error_string(code), outcome, {"applied": applied, "unrestored": unrestored})
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applied.append(item)
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_reconcile_move(targets, source, destination)
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var moved: Array[Dictionary] = []
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for old_path: String in targets:
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moved.append({"from": old_path, "to": destination + old_path.trim_prefix(source)})
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return {"data": {"path": source, "new_path": destination, "kind": "directory" if directory else "file",
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"moved": moved, "moved_count": moved.size(), "uids_updated": _uid_count(targets), "outcome": "committed", "scan_required": directory,
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"dependencies_updated": [], "project_settings_updated": [], "warnings": [], "undoable": false,
|
|
"reason": "Filesystem moves are persistent; move the resource back explicitly to revert"}}
|
|
|
|
|
|
func _reconcile_move(targets: Dictionary, source: String, destination: String, refresh_editor: bool = true) -> void:
|
|
var efs := EditorInterface.get_resource_filesystem()
|
|
for old_path: String in targets:
|
|
var new_path := destination + old_path.trim_prefix(source)
|
|
var actual := new_path if FileAccess.file_exists(new_path) else old_path
|
|
var uid: int = targets[old_path].uid
|
|
if uid != ResourceUID.INVALID_ID:
|
|
if ResourceUID.has_id(uid):
|
|
ResourceUID.set_id(uid, actual)
|
|
else:
|
|
ResourceUID.add_id(uid, actual)
|
|
if actual != old_path and ResourceLoader.has_cached(old_path):
|
|
var cached := ResourceLoader.get_cached_ref(old_path)
|
|
if cached != null:
|
|
cached.take_over_path(actual)
|
|
# Updating a missing path removes orphan UID sidecars. On partial
|
|
# outcomes retain those bytes for explicit recovery instead.
|
|
if efs != null and refresh_editor:
|
|
if old_path.to_lower() != actual.to_lower():
|
|
efs.update_file(old_path)
|
|
efs.update_file(actual)
|
|
|
|
|
|
func _remove(source: String, directory: bool, group: Array[Dictionary], targets: Dictionary, owners: Array, permanent: bool) -> Dictionary:
|
|
var removed: Array[String] = []
|
|
var failure := OK
|
|
for item in group:
|
|
var code: int
|
|
if _io.is_valid():
|
|
code = int(_io.call("remove" if permanent else "trash", item.from, ""))
|
|
else:
|
|
code = DirAccess.remove_absolute(item.from) if permanent else OS.move_to_trash(ProjectSettings.globalize_path(item.from))
|
|
if code != OK:
|
|
failure = code
|
|
break
|
|
removed.append(item.from)
|
|
var efs := EditorInterface.get_resource_filesystem()
|
|
for target: String in targets:
|
|
if FileAccess.file_exists(target):
|
|
continue
|
|
var uid: int = targets[target].uid
|
|
if uid != ResourceUID.INVALID_ID and ResourceUID.has_id(uid):
|
|
ResourceUID.remove_id(uid)
|
|
if efs != null and failure == OK:
|
|
efs.update_file(target)
|
|
if failure != OK:
|
|
var remaining: Array[String] = []
|
|
for item in group:
|
|
if FileAccess.file_exists(item.from) or DirAccess.dir_exists_absolute(item.from):
|
|
remaining.append(item.from)
|
|
return _failure("Removal failed: %s" % error_string(failure), "unchanged" if removed.is_empty() else "partial",
|
|
{"removed": removed, "remaining": remaining, "trashed": not permanent})
|
|
return {"data": {"path": source, "kind": "directory" if directory else "file", "removed": targets.keys(),
|
|
"removed_count": targets.size(), "trashed": not permanent, "uids_released": _uid_count(targets),
|
|
"project_settings_cleared": [], "referenced_by": owners, "outcome": "committed", "scan_required": directory, "warnings": [], "undoable": false,
|
|
"reason": "Permanently deleted" if permanent else "Moved to the OS trash; restore it there to revert"}}
|
|
|
|
|
|
static func _uid_count(targets: Dictionary) -> int:
|
|
var count := 0
|
|
for entry in targets.values():
|
|
if entry.uid != ResourceUID.INVALID_ID:
|
|
count += 1
|
|
return count
|
|
|
|
|
|
static func _is_sidecar(path: String) -> bool:
|
|
return path.ends_with(".uid") or path.ends_with(".import")
|
|
|
|
|
|
static func _unchanged(message: String, details: Dictionary = {}) -> Dictionary:
|
|
return _failure(message, "unchanged", details, Errors.INVALID_PARAMS)
|
|
|
|
|
|
static func _failure(message: String, outcome: String, details: Dictionary, code: String = Errors.INTERNAL_ERROR) -> Dictionary:
|
|
var result := Errors.make(code, message)
|
|
result.error["data"] = details.merged({"outcome": outcome, "retry_safe": outcome in ["unchanged", "rolled_back"]}, true)
|
|
return result
|
|
|
|
|
|
static func _reserved(path: String) -> bool:
|
|
var normalized := path.to_lower().trim_suffix("/")
|
|
for reserved: String in ["res://.godot", "res://.git", PLUGIN_TREE]:
|
|
if normalized == reserved or normalized.begins_with(reserved + "/") or reserved.begins_with(normalized + "/"):
|
|
return true
|
|
return false
|