Files
agame/addons/godot_ai/handlers/filesystem_mutation.gd
T
2026-09-22 16:07:50 +08:00

512 lines
22 KiB
GDScript

@tool
extends RefCounted
const Errors := preload("res://addons/godot_ai/utils/error_codes.gd")
const ScriptWork := preload("res://addons/godot_ai/utils/script_work.gd")
const PLUGIN_TREE := "res://addons/godot_ai"
const SIDECARS := [".uid", ".import"]
const OWNER_EXTENSIONS := ["gd", "cs", "gdshader", "gdshaderinc", "tscn", "tres", "scn", "res"]
const MAX_ENTRIES := 10000
const MAX_FILE_BYTES := 256 * 1024
const MAX_TOTAL_BYTES := 64 * 1024 * 1024
const MAX_TARGETS := 256
const BUDGET_USEC := 2000
const DEADLINE_MSEC := 25000
static var _busy := false
var _alive: Callable
var _deadline := 0
var _yield_at := 0
var _bytes := 0
var _directories: Dictionary = {}
var _fingerprints: Dictionary = {}
var _fault := ""
var _io: Callable
## Dispatch stays synchronous; the retained job owns work across frame yields.
static func start(connection: McpConnection, params: Dictionary, operation: String) -> Dictionary:
var request_id := str(params.get("_request_id", ""))
if connection == null or request_id.is_empty():
return _unchanged(
"Filesystem mutations require a direct deferred command; call filesystem_manage outside batch_execute")
_finish(connection, request_id, params.duplicate(true), operation)
return {"_deferred": true, "_deferred_timeout_ms": 30000}
static func _finish(connection: McpConnection, request_id: String, params: Dictionary, operation: String) -> void:
var work := ScriptWork.begin("filesystem_" + operation)
var tree := connection.get_tree()
if tree == null:
ScriptWork.finish(work)
return
# Register the deferred response before the job can test its ownership.
await tree.process_frame
var job = load("res://addons/godot_ai/handlers/filesystem_mutation.gd").new()
var active := func() -> bool:
return is_instance_valid(connection) and connection.dispatcher != null and connection.dispatcher.has_pending_deferred_response(request_id)
var result: Dictionary = await job.run(params, operation, active)
if active.call():
connection.send_deferred_response(request_id, result)
ScriptWork.finish(work)
## Discovery is cancellable and read-only. Once disk effects start, this owner
## finishes or reconciles them before releasing the mutation slot.
func run(params: Dictionary, operation: String, active: Callable = Callable()) -> Dictionary:
if _busy:
return _unchanged("Another filesystem mutation is still running")
_busy = true
_alive = active
_deadline = Time.get_ticks_msec() + DEADLINE_MSEC
_yield_at = Time.get_ticks_usec()
var result := await _run(params, operation)
_busy = false
return result
func _run(params: Dictionary, operation: String) -> Dictionary:
var source := str(params.get("path", "")).trim_suffix("/")
var error = McpPathValidator.path_error(source, "path", true)
if error != null:
return error
source = source.simplify_path()
if source == "res:/" or source == "res://" or _reserved(source):
return _unchanged("Cannot mutate the project root, metadata, or loaded plugin tree")
if _is_sidecar(source):
return _unchanged("Mutate the resource, not its .uid or .import sidecar")
var directory := DirAccess.dir_exists_absolute(source)
if not directory and not FileAccess.file_exists(source):
return Errors.make(Errors.RESOURCE_NOT_FOUND, "File or folder not found: %s" % source)
var destination := str(params.get("new_path", "")).trim_suffix("/")
if operation == "rename":
var name := str(params.get("new_name", ""))
if name.is_empty() or "/" in name or "\\" in name or name in [".", ".."]:
return _unchanged("new_name must be a nonempty bare name without path separators")
destination = source.get_base_dir().path_join(name)
if operation != "remove":
error = McpPathValidator.path_error(destination, "new_path", true)
if error != null:
return error
destination = destination.simplify_path()
if _reserved(destination):
return _unchanged("Cannot move into project metadata or the loaded plugin tree")
if source == destination or (directory and (destination + "/").to_lower().begins_with(source.to_lower() + "/")):
return _unchanged("Cannot move a path onto itself or into its own subtree")
if not DirAccess.dir_exists_absolute(destination.get_base_dir()):
return _unchanged("Destination parent must already exist: %s" % destination.get_base_dir())
if directory and operation == "remove" and bool(params.get("permanent", false)):
return _unchanged("Permanent directory removal is unsupported; use the default OS trash")
if not _confined_without_links(source) or (operation != "remove" and not _confined_without_links(destination)):
return _unchanged(_fault)
var files: Array[String] = []
if not await _collect_tree("res://", files):
return _unchanged(_fault)
if directory and not _directories.has(source):
return _unchanged("Source directory was excluded or has noncanonical casing; nothing changed")
var targets := {}
for path in files:
if not _is_sidecar(path) and (path == source or (directory and path.begins_with(source + "/"))):
targets[path] = {"uid": ResourceLoader.get_resource_uid(path)}
if not directory and not targets.has(source):
return _unchanged("Source was excluded from discovery; nothing changed")
if targets.size() > MAX_TARGETS:
return _unchanged("Mutation exceeds the %d-resource limit; use smaller groups" % MAX_TARGETS)
for path in files:
if path == source or (directory and path.begins_with(source + "/")) or path in [source + ".uid", source + ".import"]:
# Owner-extension targets are read and fingerprinted by the owner
# pass below; reading them here too would charge the byte budget twice.
if path.get_extension().to_lower() in OWNER_EXTENSIONS:
continue
if await _read_bounded(path) == null:
return _unchanged(_fault)
var owners := []
for path in files:
if path.get_extension().to_lower() not in OWNER_EXTENSIONS:
continue
var content: Variant = await _read_bounded(path)
if content == null:
return _unchanged(_fault)
# One call per owner: _references lowercases and regex-scans the whole
# file, so a per-target loop repeated that up to MAX_TARGETS times.
var hits := await _references(path, content, targets)
if not _fault.is_empty():
return _unchanged(_fault)
if not await _yield_if_needed():
return _unchanged(_fault)
if not hits.is_empty() and not (operation == "remove" and targets.has(path)):
owners.append({"path": path, "references": hits})
var editor_guard := _editor_state_guard(targets)
if not editor_guard.is_empty():
return editor_guard
for owner in owners:
for hit in owner.references:
if operation == "remove":
if not bool(params.get("force", false)):
return _unchanged("Resource is still referenced; repair references or use force=true for known dangling references", {"referenced_by": owners})
elif hit.kind != "uid":
return _unchanged("Move requires dependency path rewrites, which are unsupported; update references or use preserved uid:// references first", {"referenced_by": owners})
var group: Array[Dictionary] = [{"from": source, "to": destination}]
if not directory:
for suffix in SIDECARS:
if FileAccess.file_exists(source + suffix):
group.append({"from": source + suffix, "to": destination + suffix})
for item in group:
if not _confined_without_links(item.from):
return _unchanged(_fault)
if operation != "remove" and not _destination_available(item.from, item.to):
return _unchanged(_fault)
# Re-read owner bytes and directory entry censuses after the yielding plan.
if not await _revalidate():
return _unchanged(_fault)
if not _active():
return _unchanged("Filesystem request expired before mutation; nothing changed")
for item in group:
if not _confined_without_links(item.from) or (operation != "remove" and not _destination_available(item.from, item.to)):
return _unchanged(_fault)
# Revalidation yields. Recheck mutable editor authority after the last
# callback/yield, with no suspension between this guard and disk effects.
editor_guard = _editor_state_guard(targets)
if not editor_guard.is_empty():
return editor_guard
if operation == "remove":
return _remove(source, directory, group, targets, owners, bool(params.get("permanent", false)))
return _move(source, destination, directory, group, targets)
func _active() -> bool:
return Time.get_ticks_msec() < _deadline and (not _alive.is_valid() or bool(_alive.call()))
func _yield_if_needed() -> bool:
if not _active():
_fault = "Filesystem discovery expired or was cancelled; nothing changed"
return false
if Time.get_ticks_usec() - _yield_at >= BUDGET_USEC:
await (Engine.get_main_loop() as SceneTree).process_frame
_yield_at = Time.get_ticks_usec()
if not _active():
_fault = "Filesystem discovery expired or was cancelled; nothing changed"
return false
return true
func _collect_tree(root: String, files: Array[String]) -> bool:
var pending: Array[String] = [root]
var count := 0
while not pending.is_empty():
var path: String = pending.pop_back()
var dir := DirAccess.open(path)
if dir == null:
_fault = "Cannot inspect directory: %s" % path
return false
dir.include_hidden = true
if dir.list_dir_begin() != OK:
_fault = "Cannot list directory: %s" % path
return false
var entries: Array[String] = []
var name := dir.get_next()
while not name.is_empty():
if name not in [".", ".."]:
var child := path.path_join(name)
entries.append(name)
# Engine metadata, VCS internals and the immutable loaded plugin
# implementation are outside the user-resource owner scan.
if child not in ["res://.godot", "res://.git", PLUGIN_TREE]:
if not dir.has_method("is_link") or bool(dir.call("is_link", child)):
_fault = "Cannot establish ownership through a linked entry: %s" % child
dir.list_dir_end()
return false
if dir.current_is_dir():
pending.append(child)
else:
files.append(child)
count += 1
if count > MAX_ENTRIES:
_fault = "Project discovery exceeds %d entries; nothing changed" % MAX_ENTRIES
dir.list_dir_end()
return false
if not await _yield_if_needed():
dir.list_dir_end()
return false
name = dir.get_next()
dir.list_dir_end()
entries.sort()
_directories[path] = entries
return true
func _read_bounded(path: String) -> Variant:
var file := FileAccess.open(path, FileAccess.READ)
if file == null or file.get_length() > MAX_FILE_BYTES:
_fault = "Cannot safely read owner %s (unreadable or exceeds %d bytes)" % [path, MAX_FILE_BYTES]
return null
var bytes := PackedByteArray()
var length := file.get_length()
while file.get_position() < length:
var part := file.get_buffer(mini(16384, length - file.get_position()))
if part.is_empty():
_fault = "Short read while inspecting %s" % path
return null
bytes.append_array(part)
_bytes += part.size()
if _bytes > MAX_TOTAL_BYTES:
_fault = "Filesystem discovery exceeds its byte budget; nothing changed"
return null
if not await _yield_if_needed():
return null
file.close()
var digest := HashingContext.new()
digest.start(HashingContext.HASH_SHA256)
digest.update(bytes)
_fingerprints[path] = digest.finish()
return bytes
func _references(path: String, bytes: PackedByteArray, targets: Dictionary) -> Array[Dictionary]:
var hits: Array[Dictionary] = []
if path.get_extension().to_lower() in ["res", "scn"]:
_fault = "Binary dependency discovery is unsupported for safe mutations: %s" % path
return hits
# Compare paths conservatively across case-insensitive project volumes.
# A case-only false positive on a sensitive volume is a safe refusal.
var text := bytes.get_string_from_utf8().to_lower()
# Relative preload/load literals are path dependencies too. Never rewrite
# source text: recognizing one causes an unchanged refusal below.
var literals := RegEx.new()
literals.compile("[\"']([^\"'\\n]+)[\"']")
var relative_paths: Dictionary = {}
for literal in literals.search_all(text):
var value: String = literal.get_string(1)
if not value.contains(":"):
relative_paths[path.get_base_dir().path_join(value).simplify_path().to_lower()] = true
# ResourceLoader.load uses the project root for bare paths.
relative_paths["res://".path_join(value).simplify_path().to_lower()] = true
for target: String in targets:
# Keep cancellation and frame progress even when a path match continues.
if not await _yield_if_needed():
return hits
var target_text := target.to_lower()
var uid: int = targets[target].uid
var uid_text := ResourceUID.id_to_text(uid) if uid != ResourceUID.INVALID_ID else ""
var uses_uid := not uid_text.is_empty() and (("\"%s\"" % uid_text) in text or ("'%s'" % uid_text) in text)
if relative_paths.has(target_text):
hits.append({"path": target, "kind": "path"})
continue
var uses_path := ("\"%s\"" % target_text) in text or ("'%s'" % target_text) in text
if uses_path:
# A stored ext_resource fallback path is safe only with this exact
# target's preserved UID on the same header. Other strings block.
var only_uid_headers := path.get_extension().to_lower() in ["tscn", "tres"] and not (("'%s'" % target_text) in text)
for line in text.split("\n"):
if ("\"%s\"" % target_text) in line:
only_uid_headers = only_uid_headers and line.strip_edges().begins_with("[ext_resource ") and not uid_text.is_empty() and ("uid=\"%s\"" % uid_text) in line
if not only_uid_headers:
hits.append({"path": target, "kind": "path"})
continue
uses_uid = true
if uses_uid:
if not ResourceUID.has_id(uid) or ResourceUID.get_id_path(uid) != target:
_fault = "UID mapping is not authoritative for %s" % target
return hits
hits.append({"path": target, "kind": "uid"})
return hits
func _editor_state_guard(targets: Dictionary) -> Dictionary:
var settings := _settings_references(targets)
if not settings.is_empty():
return _unchanged("Project settings reference this resource; update those settings explicitly before mutating it", {"settings": settings})
for scene in EditorInterface.get_open_scenes():
if targets.has(scene):
return _unchanged("Close affected scene tabs before mutating their files", {"scene": scene})
for target: String in targets:
var uid: int = targets[target].uid
if uid != ResourceUID.INVALID_ID and (not ResourceUID.has_id(uid) or ResourceUID.get_id_path(uid) != target):
return _unchanged("UID mapping is no longer authoritative for %s; nothing changed" % target)
return {}
func _settings_references(targets: Dictionary) -> Array[String]:
var settings: Array[String] = []
for prop in ProjectSettings.get_property_list():
var name := str(prop.name)
var value: Variant = ProjectSettings.get_setting(name)
if not value is String:
continue
var path: String = value.trim_prefix("*")
if path.begins_with("uid://"):
var uid := ResourceUID.text_to_id(path)
path = ResourceUID.get_id_path(uid) if ResourceUID.has_id(uid) else path
if targets.has(path):
settings.append(name)
return settings
func _revalidate() -> bool:
var original_directories := _directories.duplicate(true)
_directories.clear()
var files: Array[String] = []
if not await _collect_tree("res://", files):
return false
if _directories != original_directories:
_fault = "Project entries changed during discovery; retry after changes settle"
return false
var original := _fingerprints.duplicate(true)
for path in original:
if await _read_bounded(path) == null:
return false
if _fingerprints[path] != original[path]:
_fault = "Owner changed during discovery: %s" % path
return false
return true
func _confined_without_links(path: String) -> bool:
var dir := DirAccess.open("res://")
if dir == null or not dir.has_method("is_link"):
_fault = "Filesystem link inspection is unavailable; refusing mutation"
return false
var current := "res://"
for component in path.trim_prefix("res://").split("/"):
current = current.path_join(component)
if bool(dir.call("is_link", current)):
_fault = "Linked filesystem paths cannot be mutated: %s" % current
return false
return true
func _destination_available(source: String, destination: String) -> bool:
if not _confined_without_links(destination):
return false
if not FileAccess.file_exists(destination) and not DirAccess.dir_exists_absolute(destination):
return true
var parent := source.get_base_dir()
if parent == destination.get_base_dir() and source.to_lower() == destination.to_lower():
var dir := DirAccess.open(parent)
if dir != null and dir.has_method("is_equivalent"):
dir.include_hidden = true
var entries := dir.get_files() + dir.get_directories()
if entries.has(source.get_file()) and not entries.has(destination.get_file()) and bool(dir.call("is_equivalent", source, destination)):
return true
_fault = "Destination already exists or case-only identity is ambiguous: %s" % destination
return false
func _rename(source: String, destination: String) -> int:
if _io.is_valid():
return int(_io.call("rename", source, destination))
return DirAccess.rename_absolute(source, destination)
func _move(source: String, destination: String, directory: bool, group: Array[Dictionary], targets: Dictionary) -> Dictionary:
var applied: Array[Dictionary] = []
for item in group:
var code := _rename(item.from, item.to)
if code != OK:
var unrestored: Array[Dictionary] = []
for index in range(applied.size() - 1, -1, -1):
var prior := applied[index]
if _rename(prior.to, prior.from) != OK:
unrestored.append(prior)
var outcome := "unchanged" if applied.is_empty() else ("rolled_back" if unrestored.is_empty() else "partial")
if not unrestored.is_empty():
_reconcile_move(targets, source, destination, false)
return _failure("Move failed: %s" % error_string(code), outcome, {"applied": applied, "unrestored": unrestored})
applied.append(item)
_reconcile_move(targets, source, destination)
var moved: Array[Dictionary] = []
for old_path: String in targets:
moved.append({"from": old_path, "to": destination + old_path.trim_prefix(source)})
return {"data": {"path": source, "new_path": destination, "kind": "directory" if directory else "file",
"moved": moved, "moved_count": moved.size(), "uids_updated": _uid_count(targets), "outcome": "committed", "scan_required": directory,
"dependencies_updated": [], "project_settings_updated": [], "warnings": [], "undoable": false,
"reason": "Filesystem moves are persistent; move the resource back explicitly to revert"}}
func _reconcile_move(targets: Dictionary, source: String, destination: String, refresh_editor: bool = true) -> void:
var efs := EditorInterface.get_resource_filesystem()
for old_path: String in targets:
var new_path := destination + old_path.trim_prefix(source)
var actual := new_path if FileAccess.file_exists(new_path) else old_path
var uid: int = targets[old_path].uid
if uid != ResourceUID.INVALID_ID:
if ResourceUID.has_id(uid):
ResourceUID.set_id(uid, actual)
else:
ResourceUID.add_id(uid, actual)
if actual != old_path and ResourceLoader.has_cached(old_path):
var cached := ResourceLoader.get_cached_ref(old_path)
if cached != null:
cached.take_over_path(actual)
# Updating a missing path removes orphan UID sidecars. On partial
# outcomes retain those bytes for explicit recovery instead.
if efs != null and refresh_editor:
if old_path.to_lower() != actual.to_lower():
efs.update_file(old_path)
efs.update_file(actual)
func _remove(source: String, directory: bool, group: Array[Dictionary], targets: Dictionary, owners: Array, permanent: bool) -> Dictionary:
var removed: Array[String] = []
var failure := OK
for item in group:
var code: int
if _io.is_valid():
code = int(_io.call("remove" if permanent else "trash", item.from, ""))
else:
code = DirAccess.remove_absolute(item.from) if permanent else OS.move_to_trash(ProjectSettings.globalize_path(item.from))
if code != OK:
failure = code
break
removed.append(item.from)
var efs := EditorInterface.get_resource_filesystem()
for target: String in targets:
if FileAccess.file_exists(target):
continue
var uid: int = targets[target].uid
if uid != ResourceUID.INVALID_ID and ResourceUID.has_id(uid):
ResourceUID.remove_id(uid)
if efs != null and failure == OK:
efs.update_file(target)
if failure != OK:
var remaining: Array[String] = []
for item in group:
if FileAccess.file_exists(item.from) or DirAccess.dir_exists_absolute(item.from):
remaining.append(item.from)
return _failure("Removal failed: %s" % error_string(failure), "unchanged" if removed.is_empty() else "partial",
{"removed": removed, "remaining": remaining, "trashed": not permanent})
return {"data": {"path": source, "kind": "directory" if directory else "file", "removed": targets.keys(),
"removed_count": targets.size(), "trashed": not permanent, "uids_released": _uid_count(targets),
"project_settings_cleared": [], "referenced_by": owners, "outcome": "committed", "scan_required": directory, "warnings": [], "undoable": false,
"reason": "Permanently deleted" if permanent else "Moved to the OS trash; restore it there to revert"}}
static func _uid_count(targets: Dictionary) -> int:
var count := 0
for entry in targets.values():
if entry.uid != ResourceUID.INVALID_ID:
count += 1
return count
static func _is_sidecar(path: String) -> bool:
return path.ends_with(".uid") or path.ends_with(".import")
static func _unchanged(message: String, details: Dictionary = {}) -> Dictionary:
return _failure(message, "unchanged", details, Errors.INVALID_PARAMS)
static func _failure(message: String, outcome: String, details: Dictionary, code: String = Errors.INTERNAL_ERROR) -> Dictionary:
var result := Errors.make(code, message)
result.error["data"] = details.merged({"outcome": outcome, "retry_safe": outcome in ["unchanged", "rolled_back"]}, true)
return result
static func _reserved(path: String) -> bool:
var normalized := path.to_lower().trim_suffix("/")
for reserved: String in ["res://.godot", "res://.git", PLUGIN_TREE]:
if normalized == reserved or normalized.begins_with(reserved + "/") or reserved.begins_with(normalized + "/"):
return true
return false