Files
agame/scenes/level/arena.tscn
T
2026-09-12 22:18:09 +08:00

280 lines
9.8 KiB
Plaintext

[gd_scene load_steps=17 format=3]
[ext_resource type="Texture2D" path="res://assets/environment/textures/prototype_dark.png" id="1_floor"]
[ext_resource type="Texture2D" path="res://assets/environment/textures/prototype_orange.png" id="2_orange"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
texture_filter = 5
albedo_texture = ExtResource("1_floor")
roughness = 0.85
uv1_triplanar = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_orange"]
texture_filter = 5
albedo_texture = ExtResource("2_orange")
roughness = 0.78
uv1_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_floor"]
material = SubResource("StandardMaterial3D_floor")
size = Vector3(100, 0.4, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
size = Vector3(100, 0.4, 100)
[sub_resource type="BoxMesh" id="BoxMesh_boundary"]
material = SubResource("StandardMaterial3D_floor")
size = Vector3(100, 3, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_boundary"]
size = Vector3(100, 3, 1)
[sub_resource type="BoxMesh" id="BoxMesh_diagonal_wall"]
material = SubResource("StandardMaterial3D_orange")
size = Vector3(9, 2.5, 1.2)
[sub_resource type="BoxShape3D" id="BoxShape3D_diagonal_wall"]
size = Vector3(9, 2.5, 1.2)
[sub_resource type="BoxMesh" id="BoxMesh_low_cover"]
material = SubResource("StandardMaterial3D_orange")
size = Vector3(6, 1.4, 2.4)
[sub_resource type="BoxShape3D" id="BoxShape3D_low_cover"]
size = Vector3(6, 1.4, 2.4)
[sub_resource type="CylinderMesh" id="CylinderMesh_pillar"]
material = SubResource("StandardMaterial3D_orange")
top_radius = 1.5
bottom_radius = 1.5
height = 4.5
radial_segments = 20
[sub_resource type="CylinderShape3D" id="CylinderShape3D_pillar"]
radius = 1.5
height = 4.5
[sub_resource type="CylinderMesh" id="CylinderMesh_center_pad_outer"]
material = SubResource("StandardMaterial3D_orange")
top_radius = 8
bottom_radius = 8
height = 0.025
radial_segments = 48
[sub_resource type="CylinderMesh" id="CylinderMesh_center_pad_inner"]
material = SubResource("StandardMaterial3D_floor")
top_radius = 6.7
bottom_radius = 6.7
height = 0.035
radial_segments = 48
[node name="Arena" type="Node3D"]
[node name="Decoration" type="Node3D" parent="."]
[node name="CenterPadOuter" type="MeshInstance3D" parent="Decoration"]
position = Vector3(0, 0.0125, 0)
cast_shadow = 0
mesh = SubResource("CylinderMesh_center_pad_outer")
[node name="CenterPadInner" type="MeshInstance3D" parent="Decoration"]
position = Vector3(0, 0.03, 0)
cast_shadow = 0
mesh = SubResource("CylinderMesh_center_pad_inner")
[node name="Geometry" type="StaticBody3D" parent="."]
collision_layer = 2
collision_mask = 0
[node name="GroundMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(0, -0.2, 0)
mesh = SubResource("BoxMesh_floor")
[node name="GroundCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(0, -0.2, 0)
shape = SubResource("BoxShape3D_floor")
[node name="BoundaryNorthMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(0, 1.5, -49.5)
mesh = SubResource("BoxMesh_boundary")
[node name="BoundaryNorthCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(0, 1.5, -49.5)
shape = SubResource("BoxShape3D_boundary")
[node name="BoundarySouthMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(0, 1.5, 49.5)
mesh = SubResource("BoxMesh_boundary")
[node name="BoundarySouthCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(0, 1.5, 49.5)
shape = SubResource("BoxShape3D_boundary")
[node name="BoundaryEastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(49.5, 1.5, 0)
rotation = Vector3(0, 1.5707963, 0)
mesh = SubResource("BoxMesh_boundary")
[node name="BoundaryEastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(49.5, 1.5, 0)
rotation = Vector3(0, 1.5707963, 0)
shape = SubResource("BoxShape3D_boundary")
[node name="BoundaryWestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-49.5, 1.5, 0)
rotation = Vector3(0, 1.5707963, 0)
mesh = SubResource("BoxMesh_boundary")
[node name="BoundaryWestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-49.5, 1.5, 0)
rotation = Vector3(0, 1.5707963, 0)
shape = SubResource("BoxShape3D_boundary")
[node name="DiagonalNortheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(16, 1.25, -16)
rotation = Vector3(0, 0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="DiagonalNortheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(16, 1.25, -16)
rotation = Vector3(0, 0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="DiagonalNorthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-16, 1.25, -16)
rotation = Vector3(0, -0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="DiagonalNorthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-16, 1.25, -16)
rotation = Vector3(0, -0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="DiagonalSoutheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(16, 1.25, 16)
rotation = Vector3(0, -0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="DiagonalSoutheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(16, 1.25, 16)
rotation = Vector3(0, -0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="DiagonalSouthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-16, 1.25, 16)
rotation = Vector3(0, 0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="DiagonalSouthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-16, 1.25, 16)
rotation = Vector3(0, 0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="OuterDiagonalNortheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(34, 1.25, -22)
rotation = Vector3(0, -0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="OuterDiagonalNortheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(34, 1.25, -22)
rotation = Vector3(0, -0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="OuterDiagonalNorthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-34, 1.25, -22)
rotation = Vector3(0, 0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="OuterDiagonalNorthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-34, 1.25, -22)
rotation = Vector3(0, 0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="OuterDiagonalSoutheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(34, 1.25, 22)
rotation = Vector3(0, 0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="OuterDiagonalSoutheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(34, 1.25, 22)
rotation = Vector3(0, 0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="OuterDiagonalSouthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-34, 1.25, 22)
rotation = Vector3(0, -0.7853982, 0)
mesh = SubResource("BoxMesh_diagonal_wall")
[node name="OuterDiagonalSouthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-34, 1.25, 22)
rotation = Vector3(0, -0.7853982, 0)
shape = SubResource("BoxShape3D_diagonal_wall")
[node name="LowCoverNorthMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(0, 0.7, -32)
mesh = SubResource("BoxMesh_low_cover")
[node name="LowCoverNorthCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(0, 0.7, -32)
shape = SubResource("BoxShape3D_low_cover")
[node name="LowCoverSouthMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(0, 0.7, 32)
mesh = SubResource("BoxMesh_low_cover")
[node name="LowCoverSouthCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(0, 0.7, 32)
shape = SubResource("BoxShape3D_low_cover")
[node name="LowCoverEastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(32, 0.7, 0)
rotation = Vector3(0, 1.5707963, 0)
mesh = SubResource("BoxMesh_low_cover")
[node name="LowCoverEastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(32, 0.7, 0)
rotation = Vector3(0, 1.5707963, 0)
shape = SubResource("BoxShape3D_low_cover")
[node name="LowCoverWestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-32, 0.7, 0)
rotation = Vector3(0, 1.5707963, 0)
mesh = SubResource("BoxMesh_low_cover")
[node name="LowCoverWestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-32, 0.7, 0)
rotation = Vector3(0, 1.5707963, 0)
shape = SubResource("BoxShape3D_low_cover")
[node name="PillarNortheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(40, 2.25, -40)
mesh = SubResource("CylinderMesh_pillar")
[node name="PillarNortheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(40, 2.25, -40)
shape = SubResource("CylinderShape3D_pillar")
[node name="PillarNorthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-40, 2.25, -40)
mesh = SubResource("CylinderMesh_pillar")
[node name="PillarNorthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-40, 2.25, -40)
shape = SubResource("CylinderShape3D_pillar")
[node name="PillarSoutheastMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(40, 2.25, 40)
mesh = SubResource("CylinderMesh_pillar")
[node name="PillarSoutheastCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(40, 2.25, 40)
shape = SubResource("CylinderShape3D_pillar")
[node name="PillarSouthwestMesh" type="MeshInstance3D" parent="Geometry"]
position = Vector3(-40, 2.25, 40)
mesh = SubResource("CylinderMesh_pillar")
[node name="PillarSouthwestCollision" type="CollisionShape3D" parent="Geometry"]
position = Vector3(-40, 2.25, 40)
shape = SubResource("CylinderShape3D_pillar")