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agame/world/ocean/water_far_material.tres
T
2026-09-23 17:11:13 +08:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[ext_resource type="Shader" path="res://world/ocean/water.gdshader" id="1_water"]
[resource]
shader = ExtResource("1_water")
shader_parameter/swell_amount = 0.0
shader_parameter/crest_amount = 0.0
shader_parameter/opacity_shallow = 1.0
shader_parameter/opacity_deep = 1.0