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GodotSteam for Godot Engine 4.x | Community Edition

An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.

Additional Flavors

Standard Module Standard Plug-ins Server Module Server Plug-ins Tools Examples
Godot 2.x GDNative Server 3.x GDNative GodotSteamKit Skillet
Godot 3.x GDExtension Server 4.x GDExtension --- Skillet UGC Editor
Godot 4.x --- --- --- --- ---
MultiplayerPeer --- --- --- --- ---

Documentation

Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start, try checking out our tutorial on initializing Steam. There are additional tutorials, with more in the works. You can also check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.

Feel free to chat with us about GodotSteam or ask for assistance on the Stoat server or IRC on Libera Chat.

Donate

Pull-requests are the best way to help the project out but you can also donate through Github Sponsors or LiberaPay! You can read more about donor perks here. You can also view all our awesome donors here.

Current Build

You can download pre-compiled versions of this repo here.

Version 4.22.1 Changes

  • Added: link to GodotSteam site in in-editor docs, thanks to RTalaro
  • Fixed: missing ! in singleton check in MultiplayerPeer close function

You can read more change-logs here.

Compatibility

While rare, sometimes Steamworks SDK updates will break compatibility with older GodotSteam versions. Any compatibility breaks are noted below. Newer API files (dll, so, dylib) should still work for older versions.

Steamworks SDK Version GodotSteam Version
1.65 4.21 or newer
1.63 to 1.64 4.17 to 4.20.1
1.62 4.14 to 4.16.2
1.61 4.12 to 4.13
1.60 4.6 to 4.11
1.59 4.6 to 4.8
1.58a or older 4.5.4 or older

Versions of GodotSteam that have compatibility breaks introduced.

GodotSteam Version Broken Compatibility
4.8 Networking identity system removed, replaced with Steam IDs
4.9 sendMessages returns an Array
4.11 setLeaderboardDetailsMax removed
4.13 getItemDefinitionProperty return a dictionary, html_needs_paint key 'bgra' changed to 'rbga'
4.14 Removed first argument for stat request in steamInit and steamInitEx, steamInit returns intended bool value
4.16 Variety of small break points, refer to 4.16 changelog for details
4.17 Windows projects using Steam SDK 1.63 are meant to work with Proton 11 or Experimental on Linux / Steam Deck.
4.19 Lots of changes to Voice functions, refer to 4.19 changelog for details
4.20 Godot 4.7 changed callable_method_pointer.h to callable_mp.h which will break backwards compatibility
4.21 ControllerPad enum changed to SteamControllerPad enum, SendMessages added new parameter

Known Issues

  • Steam Overlay may not work when running your game from Godot but the exported project should work perfectly fine in the Steam client. Read more.
  • If using the Steam version of Godot on Windows, you may need to manually update Godot's steam_api64.dll or steam_api.dll with GodotSteam's version as it is sometimes outdated and may cause the plug-in to fail to load. Read more.

Quick How-To

For complete instructions on how to build the Godot 4.x version of GodotSteam from scratch as either a custom editor or GDExtension, both apply to this branch:

It will have the most up-to-date information.

Alternatively, you can skip compiling it and download the precompiled versions in our Releases section, the Godot Asset Library, or the Godot Asset Store.

No LLM Policy / No "AI" Policy

No LLMs are allowed to be used for issues, patches, or pull-requests. They will be closed or rejected and the submitter may be blocked from future submissions.

License

MIT license