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agame/shader/new_gradient_texture_1d.tres

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[gd_resource type="GradientTexture1D" format=3 uid="uid://mogmb7ut3rl"]
[sub_resource type="Gradient" id="Gradient_lxrd8"]
offsets = PackedFloat32Array(0.12706612, 0.13946281, 0.5041322, 0.52272725)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0.19793734, 0.19793719, 0.19793719, 1, 1, 1, 1, 1)
[resource]
gradient = SubResource("Gradient_lxrd8")