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2026-10-15 16:56:45 +08:00

20 lines
625 B
GDScript

extends PlayerGroundState
## 步行:目标速度 = walk_speed,播 walk。
func _enter() -> void:
var player := get_agent() as Player
player.motor.target_speed = player.motor.walk_speed
player.motor.sprinting = false
player.motor.crouching = false
player.animation_player.play_state(PlayerAnimator.AnimState.WALK, player.motor.walk_speed)
func _think(_delta: float) -> void:
var player := get_agent() as Player
if Input.is_action_pressed("crouch"):
dispatch(&"crouch_start")
elif not player.motor.has_move_input():
dispatch(&"move_stop")
elif Input.is_action_pressed("sprint"):
dispatch(&"sprint_start")