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2026-10-15 16:56:45 +08:00

20 lines
692 B
GDScript

extends PlayerGroundState
## 疾跑:目标速度 = sprint_speed,播 run。只在按着方向键时成立(Sprint 由 Walk 进入)。
func _enter() -> void:
var player := get_agent() as Player
player.motor.target_speed = player.motor.sprint_speed
player.motor.sprinting = true
player.motor.crouching = false
player.animation_player.play_state(PlayerAnimator.AnimState.RUN, player.motor.sprint_speed)
func _think(_delta: float) -> void:
var player := get_agent() as Player
if Input.is_action_pressed("crouch"):
dispatch(&"crouch_start")
elif not player.motor.has_move_input():
dispatch(&"move_stop")
elif not Input.is_action_pressed("sprint"):
dispatch(&"sprint_stop")