[gd_resource type="ShaderMaterial" format=3 uid="uid://ps5swh44egxb"] [ext_resource type="Shader" uid="uid://bbs8x8ygec4lo" path="res://shader/outline.gdshader" id="1_vdkh7"] [ext_resource type="Shader" uid="uid://wepsb3f7nni" path="res://shader/cel-shader-base.gdshader" id="2_63a2j"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_m5gih"] render_priority = 0 shader = ExtResource("1_vdkh7") [resource] render_priority = 0 next_pass = SubResource("ShaderMaterial_m5gih") shader = ExtResource("2_63a2j") shader_parameter/color = Color(1, 1, 1, 1) shader_parameter/specular = Color(0.3, 0.3, 0.3, 0.5) shader_parameter/fresnel = Color(0.2, 0.2, 0.2, 0.3) shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/uv_offset = Vector2(0, 0)