class_name Item extends Resource enum ItemType { WEAPON, CONSUMABLE, TOOL, MISC, HAT, BACKPACK } enum ItemRarity { COMMON, UNCOMMON, RARE, EPIC, LEGENDARY } enum ContextOptions { DROP, EQUIP, UNEQUIP, } @export var id: String = "" @export var name: String = "" @export var description: String = "" @export var icon: Texture2D @export var stackable: bool = true @export var max_stack: int = 99 @export var item_type: ItemType = ItemType.MISC @export var rarity: ItemRarity = ItemRarity.COMMON @export var value: int = 0 @export var context_options: Array[Item.ContextOptions] = [] @export var scene_path: String = ""