[gd_scene format=3] [ext_resource type="PackedScene" path="res://assets/items/weapons/models/sword_big.fbx" id="1_model"] [ext_resource type="Script" path="res://scripts/items/item_rigid_body_3d.gd" id="2_script"] [sub_resource type="BoxShape3D" id="BoxShape3D_item"] size = Vector3(0.12996, 0.82038, 0.08) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_item"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 2 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 2 [node name="SwordBig" type="RigidBody3D"] collision_layer = 4 collision_mask = 7 linear_damp = 1.0 angular_damp = 1.0 script = ExtResource("2_script") item_id = "sword_big" [node name="CollisionShape3D" type="CollisionShape3D" parent="."] position = Vector3(0, 0.36504, 0) shape = SubResource("BoxShape3D_item") [node name="Model" parent="." instance=ExtResource("1_model")] transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0) [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_item")