extends Node # Steam AppID var steam_app_id: int = 480 func _ready() -> void: initialize_steam() func initialize_steam() -> void: var initialize_response: Dictionary = Steam.steamInitEx( steam_app_id, true ) print("Did Steam initialize?: %s" % initialize_response) if initialize_response['status'] > Steam.STEAM_API_INIT_RESULT_OK: print("Failed to initialize Steam: %s" % initialize_response) if OS.has_feature("editor"): # 编辑器内调试时 Steam 未必在运行,不退出,方便单独调试玩法 return print("Failed to initialize Steam, shutting down: %s" % initialize_response) get_tree().quit()