[gd_resource type="ShaderMaterial" load_steps=2 format=3] [ext_resource type="Shader" path="res://world/ocean/water.gdshader" id="1_water"] [resource] shader = ExtResource("1_water") shader_parameter/swell_amount = 0.0 shader_parameter/crest_amount = 0.0 shader_parameter/opacity_shallow = 1.0 shader_parameter/opacity_deep = 1.0