# Copyright (c) 2023-2025 Cory Petkovsek and Contributors # Copyright (c) 2021 J. Cuellar class_name TOD_Math static func rev(val: float) -> float: return val - int(floor(val / 360.0)) * 360.0 static func spherical_to_cartesian(theta: float, azimuth: float, radius: float = 1.0) -> Vector3: var ret: Vector3 var sinTheta: float = sin(theta) ret.x = sinTheta * sin(azimuth) ret.y = cos(theta) ret.z = sinTheta * cos(azimuth) return ret * radius