更新godot ai 到最新版本
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@@ -1676,7 +1676,7 @@ static func _is_symlink(path: String) -> bool:
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return dir.is_link(path)
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static func get_server_command() -> Array[String]:
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static func get_server_command(trace: Callable = Callable()) -> Array[String]:
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## `mode_override() == "user"` skips the dev_venv tier even when a nearby
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## .venv exists — the override then becomes an actual workaround for
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## the "user venv misidentified as dev checkout" bug, not just a
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@@ -1687,7 +1687,7 @@ static func get_server_command() -> Array[String]:
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print("MCP | using dev venv: %s" % venv_python)
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return [venv_python, "-m", "godot_ai"]
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var uvx := find_uvx()
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var uvx := find_uvx(trace)
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if not uvx.is_empty():
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var version := get_plugin_version()
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## PEP 440 local build tags (e.g. 3.0.2+local.1) are not on PyPI.
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@@ -1715,7 +1715,7 @@ static func get_server_command() -> Array[String]:
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cmd.append_array(["--from", "godot-ai==%s" % pypi_version, "godot-ai"])
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return cmd
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var system_cmd := _find_system_install()
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var system_cmd := _find_system_install(trace)
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if not system_cmd.is_empty():
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print("MCP | using system install: %s" % system_cmd)
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return [system_cmd]
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@@ -1746,8 +1746,8 @@ static func get_server_launch_mode() -> String:
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const PREWARM_TIMEOUT_MS := 180000
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static func find_uvx() -> String:
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return CliFinder.find(_uvx_cli_names())
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static func find_uvx(trace: Callable = Callable()) -> String:
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return CliFinder.find(_uvx_cli_names(), trace)
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## Pure argv builder for the pre-warm spawn, split out so tests can pin the
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@@ -2085,11 +2085,11 @@ static func find_worktree_src_dir(start_dir: String) -> String:
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## directly: the finder adds the well-known-install-dirs and login-shell
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## PATH tiers plus its per-exe cache, and this drops the private
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## `_pick_best_path` cross-class reach (#711).
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static func _find_system_install() -> String:
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static func _find_system_install(trace: Callable = Callable()) -> String:
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## Built with append, not a ternary of untyped literals — assigning a
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## ternary's Array to Array[String] is a runtime error on newer Godot
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## builds (same idiom as _uvx_cli_names above).
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var names: Array[String] = ["godot-ai"]
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if OS.get_name() == "Windows":
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names.push_front("godot-ai.exe")
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return CliFinder.find(names)
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return CliFinder.find(names, trace)
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