diff --git a/addons/limboai/LICENSE.md b/addons/limboai/LICENSE.md new file mode 100644 index 0000000..07c690f --- /dev/null +++ b/addons/limboai/LICENSE.md @@ -0,0 +1,7 @@ +Copyright (c) 2023-2025 Serhii Snitsaruk and the LimboAI contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the โSoftwareโ), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED โAS ISโ, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/addons/limboai/LOGO_LICENSE.md b/addons/limboai/LOGO_LICENSE.md new file mode 100644 index 0000000..cd0de07 --- /dev/null +++ b/addons/limboai/LOGO_LICENSE.md @@ -0,0 +1,5 @@ +LimboAI Logo +Copyright (c) 2023 Aleksandra Snitsaruk + +This work is licensed under the Creative Commons Attribution 4.0 International +license (CC BY 4.0 International): https://creativecommons.org/licenses/by/4.0/ \ No newline at end of file diff --git a/addons/limboai/README.md b/addons/limboai/README.md new file mode 100644 index 0000000..bfbd4f2 --- /dev/null +++ b/addons/limboai/README.md @@ -0,0 +1,158 @@ +
+
+
+
+
+
+
+
+
+## Supported Godot versions
+
+| Plugin Version | GDExtension/AssetLib | Module |
+|--------------------------|------------------------|-----------|
+| `1.8.x` releases | Godot 4.6 or higher | Godot 4.7 |
+| `1.7.x` releases | Godot 4.6 or higher | Godot 4.6 |
+| `1.6.x` releases | Godot 4.4, 4.5, 4.6 | Godot 4.6 |
+| `1.5.x` releases | Godot 4.4, 4.5 | Godot 4.5 |
+| `1.4.x` releases | Godot 4.4, 4.5 | Godot 4.4 |
+| `1.2.0`-`1.3.x` releases | Godot 4.3 | Godot 4.3 |
+| `1.1.x` releases | Godot 4.2 | Godot 4.2 |
+
+## Features
+
+- **Behavior Trees (BT):**
+ - Easily create, edit, and save `BehaviorTree` resources in the editor.
+ - Execute `BehaviorTree` resources using the `BTPlayer` node.
+ - Create complex behaviors by combining and nesting tasks in a hierarchy.
+ - Control execution flow using composite, decorator, and condition tasks.
+ - [Create custom tasks](https://limboai.readthedocs.io/en/stable/behavior-trees/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`.
+ - Built-in class documentation.
+ - Blackboard system: Share data seamlessly between tasks using the `Blackboard`.
+ - Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node.
+ - Plan editor: Manage variables, their data types and property hints.
+ - Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/stable/behavior-trees/using-blackboard.html#sharing-data-between-several-agents).
+ - Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/stable/behavior-trees/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks).
+ - Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var").
+ - Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability.
+ - Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues.
+ - Visualize BT in-game using `BehaviorTreeView` node (for custom in-game tools).
+ - Monitor tree performance with custom performance monitors.
+
+- **Hierarchical State Machines (HSM):**
+ - Extend the `LimboState` class to implement state logic.
+ - `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions.
+ - `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances.
+ - [Event-based](https://limboai.readthedocs.io/en/stable/hierarchical-state-machines/create-hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic.
+ - Combine state machines with behavior trees using `BTState` for advanced reactive AI.
+ - Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/stable/hierarchical-state-machines/create-hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams.
+ - Note: State machine setup and initialization require code; there is no GUI editor.
+
+- **Tested:** Behavior tree tasks and HSM are covered by unit tests.
+
+- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/stable/getting-started/getting-limboai.html#get-gdextension-version). Custom engine builds are not necessary.
+
+- **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples.
+
+## First steps
+
+Follow the [Getting started](https://limboai.readthedocs.io/en/stable/getting-started/getting-limboai.html) guide to learn how to get started with LimboAI and the demo project.
+
+## Getting LimboAI
+
+LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/getting-limboai.html#get-gdextension-version).
+
+### Precompiled builds
+
+- For the most recent builds, navigate to **Actions** โ [**All Builds**](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml), select a build from the list, and scroll down until you find the **Artifacts** section.
+- For release builds, check [**Releases**](https://github.com/limbonaut/limboai/releases).
+
+### Compiling from source
+
+- Download the Godot Engine source code and put this module source into the `modules/limboai` directory.
+- Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/engine_details/development/compiling/index.html).
+- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
+- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
+
+#### For GDExtension
+
+- You'll need SCons build tool and a C++ compiler. See also [Compiling](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
+- Run `scons target=editor` to build the plugin library for your current platform.
+ - SCons will automatically clone the godot-cpp/ repository if it doesn't already exist in the `limboai/godot-cpp` directory.
+ - By default, built targets are placed in the demo project: `demo/addons/limboai/bin/`
+- Check `scons -h` for other options and targets.
+
+## Using the plugin
+
+- Online Documentation: [stable](https://limboai.readthedocs.io/en/stable/index.html), [latest](https://limboai.readthedocs.io/en/latest/index.html)
+- [Getting started](https://limboai.readthedocs.io/en/stable/getting-started/getting-limboai.html)
+- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/behavior-trees/introduction.html)
+- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/stable/behavior-trees/custom-tasks.html)
+- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/stable/behavior-trees/using-blackboard.html)
+- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/stable/behavior-trees/accessing-nodes.html)
+- [State machines](https://limboai.readthedocs.io/en/stable/hierarchical-state-machines/create-hsm.html)
+- [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/getting-limboai.html#get-gdextension-version)
+- [Using LimboAI with C#](https://limboai.readthedocs.io/en/stable/getting-started/c-sharp.html)
+- [Class reference](https://limboai.readthedocs.io/en/stable/classes/featured-classes.html)
+
+## Contributing
+
+Contributions are welcome! Please open issues for bug reports, feature requests, or code changes.
+For detailed guidelines on contributing to code or documentation, check out our [Contributing](https://limboai.readthedocs.io/en/latest/getting-started/contributing.html) page.
+
+If you have an idea for a behavior tree task or a feature that could be useful in a variety of projects, open an issue to discuss it.
+
+## Social
+
+Need help? We have a Discord server: https://discord.gg/N5MGC95GpP
+
+I write about LimboAI development on Mastodon: https://mastodon.gamedev.place/@limbo.
+
+## License
+
+Use of this source code is governed by an MIT-style license that can be found in the LICENSE file or at https://opensource.org/licenses/MIT
+
+LimboAI logo and demo project art assets are licensed under the Creative Commons Attribution 4.0 International license that can be found at https://creativecommons.org/licenses/by/4.0/
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+[configuration]
+
+entry_symbol = "limboai_init"
+compatibility_minimum = "4.2"
+
+[libraries]
+
+macos.debug = "res://addons/limboai/bin/liblimboai.macos.editor.framework"
+macos.release = "res://addons/limboai/bin/liblimboai.macos.template_release.framework"
+windows.debug.x86_32 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_32.dll"
+windows.release.x86_32 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_32.dll"
+windows.debug.x86_64 = "res://addons/limboai/bin/liblimboai.windows.editor.x86_64.dll"
+windows.release.x86_64 = "res://addons/limboai/bin/liblimboai.windows.template_release.x86_64.dll"
+linux.debug.x86_64 = "res://addons/limboai/bin/liblimboai.linux.editor.x86_64.so"
+linux.release.x86_64 = "res://addons/limboai/bin/liblimboai.linux.template_release.x86_64.so"
+linux.debug.arm64 = "res://addons/limboai/bin/liblimboai.linux.editor.arm64.so"
+linux.release.arm64 = "res://addons/limboai/bin/liblimboai.linux.template_release.arm64.so"
+linux.debug.rv64 = "res://addons/limboai/bin/liblimboai.linux.editor.rv64.so"
+linux.release.rv64 = "res://addons/limboai/bin/liblimboai.linux.template_release.rv64.so"
+android.debug.arm64 = "res://addons/limboai/bin/liblimboai.android.editor.arm64.so"
+android.release.arm64 = "res://addons/limboai/bin/liblimboai.android.template_release.arm64.so"
+android.debug.arm32 = "res://addons/limboai/bin/liblimboai.android.editor.arm32.so"
+android.release.arm32 = "res://addons/limboai/bin/liblimboai.android.template_release.arm32.so"
+android.debug.x86_64 = "res://addons/limboai/bin/liblimboai.android.editor.x86_64.so"
+android.release.x86_64 = "res://addons/limboai/bin/liblimboai.android.template_release.x86_64.so"
+android.debug.x86_32 = "res://addons/limboai/bin/liblimboai.android.editor.x86_32.so"
+android.release.x86_32 = "res://addons/limboai/bin/liblimboai.android.template_release.x86_32.so"
+ios.debug.arm64 = "res://addons/limboai/bin/liblimboai.ios.editor.arm64.dylib"
+ios.release.arm64 = "res://addons/limboai/bin/liblimboai.ios.template_release.arm64.dylib"
+ios.debug.simulator = "res://addons/limboai/bin/liblimboai.ios.editor.universal.dylib"
+ios.release.simulator = "res://addons/limboai/bin/liblimboai.ios.template_release.universal.dylib"
+web.debug.wasm32 = "res://addons/limboai/bin/liblimboai.web.editor.wasm32.nothreads.wasm"
+web.release.wasm32 = "res://addons/limboai/bin/liblimboai.web.template_release.wasm32.nothreads.wasm"
+web.debug.threads.wasm32 = "res://addons/limboai/bin/liblimboai.web.editor.wasm32.wasm"
+web.release.threads.wasm32 = "res://addons/limboai/bin/liblimboai.web.template_release.wasm32.wasm"
+
+[icons]
+
+BTAction = "res://addons/limboai/icons/BTAction.svg"
+BTAlwaysFail = "res://addons/limboai/icons/BTAlwaysFail.svg"
+BTAlwaysSucceed = "res://addons/limboai/icons/BTAlwaysSucceed.svg"
+BTAwaitAnimation = "res://addons/limboai/icons/BTAwaitAnimation.svg"
+BTCallMethod = "res://addons/limboai/icons/BTCallMethod.svg"
+BTCheckAgentProperty = "res://addons/limboai/icons/BTCheckAgentProperty.svg"
+BTCheckTrigger = "res://addons/limboai/icons/BTCheckTrigger.svg"
+BTCheckVar = "res://addons/limboai/icons/BTCheckVar.svg"
+BTComment = "res://addons/limboai/icons/BTComment.svg"
+BTCondition = "res://addons/limboai/icons/BTCondition.svg"
+BTConsolePrint = "res://addons/limboai/icons/BTConsolePrint.svg"
+BTCooldown = "res://addons/limboai/icons/BTCooldown.svg"
+BTDecorator = "res://addons/limboai/icons/BTDecorator.svg"
+BTDelay = "res://addons/limboai/icons/BTDelay.svg"
+BTDynamicSelector = "res://addons/limboai/icons/BTDynamicSelector.svg"
+BTDynamicSequence = "res://addons/limboai/icons/BTDynamicSequence.svg"
+BTEvaluateExpression = "res://addons/limboai/icons/BTEvaluateExpression.svg"
+BTFail = "res://addons/limboai/icons/BTFail.svg"
+BTForEach = "res://addons/limboai/icons/BTForEach.svg"
+BTInvert = "res://addons/limboai/icons/BTInvert.svg"
+BTNewScope = "res://addons/limboai/icons/BTNewScope.svg"
+BTParallel = "res://addons/limboai/icons/BTParallel.svg"
+BTPauseAnimation = "res://addons/limboai/icons/BTPauseAnimation.svg"
+BTPlayAnimation = "res://addons/limboai/icons/BTPlayAnimation.svg"
+BTPlayer = "res://addons/limboai/icons/BTPlayer.svg"
+BTProbability = "res://addons/limboai/icons/BTProbability.svg"
+BTProbabilitySelector = "res://addons/limboai/icons/BTProbabilitySelector.svg"
+BTRandomSelector = "res://addons/limboai/icons/BTRandomSelector.svg"
+BTRandomSequence = "res://addons/limboai/icons/BTRandomSequence.svg"
+BTRandomWait = "res://addons/limboai/icons/BTRandomWait.svg"
+BTRepeat = "res://addons/limboai/icons/BTRepeat.svg"
+BTRepeatUntilFailure = "res://addons/limboai/icons/BTRepeatUntilFailure.svg"
+BTRepeatUntilSuccess = "res://addons/limboai/icons/BTRepeatUntilSuccess.svg"
+BTRunLimit = "res://addons/limboai/icons/BTRunLimit.svg"
+BTSelector = "res://addons/limboai/icons/BTSelector.svg"
+BTSequence = "res://addons/limboai/icons/BTSequence.svg"
+BTSetAgentProperty = "res://addons/limboai/icons/BTSetAgentProperty.svg"
+BTSetVar = "res://addons/limboai/icons/BTSetVar.svg"
+BTState = "res://addons/limboai/icons/BTState.svg"
+BTStopAnimation = "res://addons/limboai/icons/BTStopAnimation.svg"
+BTSubtree = "res://addons/limboai/icons/BTSubtree.svg"
+BTTimeLimit = "res://addons/limboai/icons/BTTimeLimit.svg"
+BTWait = "res://addons/limboai/icons/BTWait.svg"
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new file mode 100644
index 0000000..59c226b
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new file mode 100644
index 0000000..997ebbc
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\ No newline at end of file
diff --git a/addons/limboai/icons/BTAction.svg.import b/addons/limboai/icons/BTAction.svg.import
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index 0000000..7be2920
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index 0000000..6bb4cd1
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index 0000000..8ed7e65
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index 0000000..2a59673
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\ No newline at end of file
diff --git a/addons/limboai/icons/BTCheckTrigger.svg.import b/addons/limboai/icons/BTCheckTrigger.svg.import
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\ No newline at end of file
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index 0000000..7c00015
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