模板脚本文件

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2026-09-12 22:18:23 +08:00
parent 2816092fb4
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extends Node
const FEDORA_ICON: Texture2D = preload("res://assets/items/hats/icons/fedora.png")
const HEADPHONES_ICON: Texture2D = preload("res://assets/items/hats/icons/headphones.png")
const PIRATE_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/pirate_hat.png")
const SHERIFF_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/sheriff_hat.png")
const SOMBRERO_ICON: Texture2D = preload("res://assets/items/hats/icons/sombrero.png")
const WIZARD_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/wizard_hat.png")
const BACKPACK_ICON: Texture2D = preload("res://assets/items/backpacks/icons/backpack.png")
const SWORD_ICON: Texture2D = preload("res://assets/items/weapons/icons/sword.png")
const SWORD_BIG_ICON: Texture2D = preload("res://assets/items/weapons/icons/sword_big.png")
const AXE_ICON: Texture2D = preload("res://assets/items/weapons/icons/axe.png")
const CHICKEN_LEG_ICON: Texture2D = preload("res://assets/items/misc/icons/chicken_leg.png")
const BONE_ICON: Texture2D = preload("res://assets/items/misc/icons/bone.png")
const CHALICE_ICON: Texture2D = preload("res://assets/items/misc/icons/chalice.png")
var items: Dictionary = {}
func _ready():
_create_sample_items()
func get_item(item_id: String) -> Item:
return items.get(item_id)
func get_all_items() -> Dictionary:
return items
func _create_sample_items():
_create_hat_item("fedora", "Fedora", "A timeless felt fedora.", "res://scenes/items/hats/fedora.tscn", FEDORA_ICON)
_create_hat_item(
"headphones",
"Headphones",
"Comfortable over-ear headphones.",
"res://scenes/items/hats/headphones.tscn",
HEADPHONES_ICON
)
_create_hat_item(
"pirate_hat",
"Pirate Hat",
"A weathered hat for a daring pirate.",
"res://scenes/items/hats/pirate_hat.tscn",
PIRATE_HAT_ICON
)
_create_hat_item(
"sheriff_hat",
"Sheriff Hat",
"A frontier hat with a sheriff badge.",
"res://scenes/items/hats/sheriff_hat.tscn",
SHERIFF_HAT_ICON
)
_create_hat_item(
"sombrero", "Sombrero", "A broad and colorful sombrero.", "res://scenes/items/hats/sombrero.tscn", SOMBRERO_ICON
)
_create_hat_item(
"wizard_hat",
"Wizard Hat",
"A pointed hat filled with arcane style.",
"res://scenes/items/hats/wizard_hat.tscn",
WIZARD_HAT_ICON
)
_create_item(
"backpack",
"Backpack",
"A sturdy backpack worn on the back.",
Item.ItemType.BACKPACK,
"res://scenes/items/backpacks/backpack.tscn",
BACKPACK_ICON,
true,
60
)
_create_item(
"sword",
"Sword",
"A balanced hand sword.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/sword.tscn",
SWORD_ICON,
true,
80
)
_create_item(
"sword_big",
"Big Sword",
"A large two-handed sword.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/sword_big.tscn",
SWORD_BIG_ICON,
true,
120
)
_create_item(
"axe",
"Small Axe",
"A compact axe with a sharp steel head.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/axe.tscn",
AXE_ICON,
true,
95
)
_create_item(
"chicken_leg",
"Chicken Leg",
"A cooked chicken leg.",
Item.ItemType.MISC,
"res://scenes/items/misc/chicken_leg.tscn",
CHICKEN_LEG_ICON,
false,
5
)
_create_item(
"bone",
"Bone",
"A weathered bone.",
Item.ItemType.MISC,
"res://scenes/items/misc/bone.tscn",
BONE_ICON,
false,
2
)
_create_item(
"chalice",
"Chalice",
"A decorative golden chalice.",
Item.ItemType.MISC,
"res://scenes/items/misc/chalice.tscn",
CHALICE_ICON,
false,
35
)
func _create_item(
item_id: String,
item_name: String,
item_description: String,
item_type: Item.ItemType,
scene_path: String,
item_icon: Texture2D,
equipable: bool,
item_value: int
) -> void:
var item := Item.new()
item.id = item_id
item.name = item_name
item.description = item_description
item.item_type = item_type
item.rarity = Item.ItemRarity.COMMON
item.stackable = not equipable
item.max_stack = 99 if item.stackable else 1
item.value = item_value
item.icon = item_icon
item.scene_path = scene_path
if equipable:
item.context_options.append(Item.ContextOptions.EQUIP)
item.context_options.append(Item.ContextOptions.DROP)
items[item.id] = item
func _create_hat_item(
item_id: String, item_name: String, item_description: String, scene_path: String, item_icon: Texture2D
) -> void:
var hat := Item.new()
hat.id = item_id
hat.name = item_name
hat.description = item_description
hat.item_type = Item.ItemType.HAT
hat.rarity = Item.ItemRarity.COMMON
hat.stackable = false
hat.value = 25
hat.icon = item_icon
hat.scene_path = scene_path
hat.context_options.append(Item.ContextOptions.EQUIP)
hat.context_options.append(Item.ContextOptions.DROP)
items[hat.id] = hat