模板脚本文件

This commit is contained in:
2026-09-12 22:18:23 +08:00
parent 2816092fb4
commit d3f1058d79
32 changed files with 3200 additions and 0 deletions
+179
View File
@@ -0,0 +1,179 @@
extends Node
const FEDORA_ICON: Texture2D = preload("res://assets/items/hats/icons/fedora.png")
const HEADPHONES_ICON: Texture2D = preload("res://assets/items/hats/icons/headphones.png")
const PIRATE_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/pirate_hat.png")
const SHERIFF_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/sheriff_hat.png")
const SOMBRERO_ICON: Texture2D = preload("res://assets/items/hats/icons/sombrero.png")
const WIZARD_HAT_ICON: Texture2D = preload("res://assets/items/hats/icons/wizard_hat.png")
const BACKPACK_ICON: Texture2D = preload("res://assets/items/backpacks/icons/backpack.png")
const SWORD_ICON: Texture2D = preload("res://assets/items/weapons/icons/sword.png")
const SWORD_BIG_ICON: Texture2D = preload("res://assets/items/weapons/icons/sword_big.png")
const AXE_ICON: Texture2D = preload("res://assets/items/weapons/icons/axe.png")
const CHICKEN_LEG_ICON: Texture2D = preload("res://assets/items/misc/icons/chicken_leg.png")
const BONE_ICON: Texture2D = preload("res://assets/items/misc/icons/bone.png")
const CHALICE_ICON: Texture2D = preload("res://assets/items/misc/icons/chalice.png")
var items: Dictionary = {}
func _ready():
_create_sample_items()
func get_item(item_id: String) -> Item:
return items.get(item_id)
func get_all_items() -> Dictionary:
return items
func _create_sample_items():
_create_hat_item("fedora", "Fedora", "A timeless felt fedora.", "res://scenes/items/hats/fedora.tscn", FEDORA_ICON)
_create_hat_item(
"headphones",
"Headphones",
"Comfortable over-ear headphones.",
"res://scenes/items/hats/headphones.tscn",
HEADPHONES_ICON
)
_create_hat_item(
"pirate_hat",
"Pirate Hat",
"A weathered hat for a daring pirate.",
"res://scenes/items/hats/pirate_hat.tscn",
PIRATE_HAT_ICON
)
_create_hat_item(
"sheriff_hat",
"Sheriff Hat",
"A frontier hat with a sheriff badge.",
"res://scenes/items/hats/sheriff_hat.tscn",
SHERIFF_HAT_ICON
)
_create_hat_item(
"sombrero", "Sombrero", "A broad and colorful sombrero.", "res://scenes/items/hats/sombrero.tscn", SOMBRERO_ICON
)
_create_hat_item(
"wizard_hat",
"Wizard Hat",
"A pointed hat filled with arcane style.",
"res://scenes/items/hats/wizard_hat.tscn",
WIZARD_HAT_ICON
)
_create_item(
"backpack",
"Backpack",
"A sturdy backpack worn on the back.",
Item.ItemType.BACKPACK,
"res://scenes/items/backpacks/backpack.tscn",
BACKPACK_ICON,
true,
60
)
_create_item(
"sword",
"Sword",
"A balanced hand sword.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/sword.tscn",
SWORD_ICON,
true,
80
)
_create_item(
"sword_big",
"Big Sword",
"A large two-handed sword.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/sword_big.tscn",
SWORD_BIG_ICON,
true,
120
)
_create_item(
"axe",
"Small Axe",
"A compact axe with a sharp steel head.",
Item.ItemType.WEAPON,
"res://scenes/items/weapons/axe.tscn",
AXE_ICON,
true,
95
)
_create_item(
"chicken_leg",
"Chicken Leg",
"A cooked chicken leg.",
Item.ItemType.MISC,
"res://scenes/items/misc/chicken_leg.tscn",
CHICKEN_LEG_ICON,
false,
5
)
_create_item(
"bone",
"Bone",
"A weathered bone.",
Item.ItemType.MISC,
"res://scenes/items/misc/bone.tscn",
BONE_ICON,
false,
2
)
_create_item(
"chalice",
"Chalice",
"A decorative golden chalice.",
Item.ItemType.MISC,
"res://scenes/items/misc/chalice.tscn",
CHALICE_ICON,
false,
35
)
func _create_item(
item_id: String,
item_name: String,
item_description: String,
item_type: Item.ItemType,
scene_path: String,
item_icon: Texture2D,
equipable: bool,
item_value: int
) -> void:
var item := Item.new()
item.id = item_id
item.name = item_name
item.description = item_description
item.item_type = item_type
item.rarity = Item.ItemRarity.COMMON
item.stackable = not equipable
item.max_stack = 99 if item.stackable else 1
item.value = item_value
item.icon = item_icon
item.scene_path = scene_path
if equipable:
item.context_options.append(Item.ContextOptions.EQUIP)
item.context_options.append(Item.ContextOptions.DROP)
items[item.id] = item
func _create_hat_item(
item_id: String, item_name: String, item_description: String, scene_path: String, item_icon: Texture2D
) -> void:
var hat := Item.new()
hat.id = item_id
hat.name = item_name
hat.description = item_description
hat.item_type = Item.ItemType.HAT
hat.rarity = Item.ItemRarity.COMMON
hat.stackable = false
hat.value = 25
hat.icon = item_icon
hat.scene_path = scene_path
hat.context_options.append(Item.ContextOptions.EQUIP)
hat.context_options.append(Item.ContextOptions.DROP)
items[hat.id] = hat
+1
View File
@@ -0,0 +1 @@
uid://bsraoqq3rst1j
+202
View File
@@ -0,0 +1,202 @@
extends Node
signal player_connected(peer_id, player_info)
signal server_disconnected
const SERVER_ADDRESS: String = "127.0.0.1"
const SERVER_PORT: int = 8080
const MAX_PLAYERS: int = 10
const MAX_NICK_LENGTH := 24
const MAX_ADDRESS_LENGTH := 253
var players = {}
var player_info = {"nick": "host", "skin": Character.SkinColor.BLUE}
var _session_active := false
func _ready() -> void:
multiplayer.server_disconnected.connect(_on_server_disconnected)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.connected_to_server.connect(_on_connected_ok)
func start_host(nickname: String, skin_color_str: String):
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(SERVER_PORT, MAX_PLAYERS)
if error:
return error
peer.host.compress(ENetConnection.COMPRESS_RANGE_CODER)
multiplayer.multiplayer_peer = peer
_session_active = true
player_info["nick"] = sanitize_nickname(nickname, "Host_" + str(multiplayer.get_unique_id()))
player_info["skin"] = skin_str_to_e(skin_color_str)
if DisplayServer.get_name() == "headless":
return
players[1] = player_info
player_connected.emit(1, player_info)
func join_game(nickname: String, skin_color_str: String, address: String = SERVER_ADDRESS):
address = sanitize_address(address)
if address.is_empty():
return ERR_INVALID_PARAMETER
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, SERVER_PORT)
if error:
return error
peer.host.compress(ENetConnection.COMPRESS_RANGE_CODER)
multiplayer.multiplayer_peer = peer
_session_active = true
player_info["nick"] = sanitize_nickname(nickname, "Player_" + str(multiplayer.get_unique_id()))
player_info["skin"] = skin_str_to_e(skin_color_str)
func _on_connected_ok():
var peer_id = multiplayer.get_unique_id()
players[peer_id] = player_info
player_connected.emit(peer_id, player_info)
_register_player.rpc_id(1, player_info)
func _on_player_connected(id):
if not multiplayer.is_server():
return
for peer_id in players:
_sync_registered_player.rpc_id(id, peer_id, players[peer_id])
@rpc("any_peer", "reliable")
func _register_player(new_player_info):
if not multiplayer.is_server():
return
if not (new_player_info is Dictionary):
return
var new_player_id = multiplayer.get_remote_sender_id()
if new_player_id == 0:
return
if players.has(new_player_id):
return
var sanitized_info = sanitize_player_info(new_player_info, "Player_" + str(new_player_id))
players[new_player_id] = sanitized_info
player_connected.emit(new_player_id, sanitized_info)
_sync_registered_player.rpc(new_player_id, sanitized_info)
func _on_player_disconnected(id):
players.erase(id)
func _on_connection_failed():
_finish_session()
func _on_server_disconnected():
_finish_session()
func leave_game() -> void:
var peer := multiplayer.multiplayer_peer
if peer:
peer.close()
_finish_session()
func _finish_session() -> void:
var had_session := _session_active or multiplayer.multiplayer_peer != null or not players.is_empty()
_session_active = false
multiplayer.multiplayer_peer = null
players.clear()
if had_session:
server_disconnected.emit()
func skin_str_to_e(s):
match str(s).strip_edges().to_lower():
"blue":
return Character.SkinColor.BLUE
"yellow":
return Character.SkinColor.YELLOW
"green":
return Character.SkinColor.GREEN
"red":
return Character.SkinColor.RED
_:
return Character.SkinColor.BLUE
@rpc("authority", "reliable")
func _sync_registered_player(peer_id: int, registered_player_info: Dictionary):
if multiplayer.is_server():
return
if players.has(peer_id):
return
var sanitized_info = sanitize_player_info(registered_player_info, "Player_" + str(peer_id))
players[peer_id] = sanitized_info
player_connected.emit(peer_id, sanitized_info)
func sanitize_player_info(info: Dictionary, fallback_nick: String) -> Dictionary:
return {
"nick": sanitize_nickname(str(info.get("nick", "")), fallback_nick),
"skin": sanitize_skin_value(info.get("skin", Character.SkinColor.BLUE))
}
func sanitize_nickname(nickname: String, fallback: String) -> String:
var clean := ""
var last_was_space := false
for i in range(nickname.length()):
var codepoint := nickname.unicode_at(i)
if codepoint <= 31 or codepoint == 127:
if not last_was_space:
clean += " "
last_was_space = true
continue
var character := nickname.substr(i, 1)
if character == " ":
if last_was_space:
continue
last_was_space = true
else:
last_was_space = false
clean += character
clean = clean.strip_edges()
if clean.is_empty():
clean = fallback.strip_edges()
if clean.length() > MAX_NICK_LENGTH:
clean = clean.substr(0, MAX_NICK_LENGTH).strip_edges()
if clean.is_empty():
clean = "Player"
return clean
func sanitize_address(address: String) -> String:
var clean = address.strip_edges()
if clean.is_empty():
return SERVER_ADDRESS
if clean.length() > MAX_ADDRESS_LENGTH:
return ""
if clean.contains("://") or clean.contains("/") or clean.contains("\\") or clean.contains(":"):
return ""
return clean
func sanitize_skin_value(value) -> Character.SkinColor:
if value is int:
match value:
Character.SkinColor.BLUE, Character.SkinColor.YELLOW, Character.SkinColor.GREEN, Character.SkinColor.RED:
return value
_:
return Character.SkinColor.BLUE
return skin_str_to_e(str(value))
+1
View File
@@ -0,0 +1 @@
uid://cedubc87s78fo