SHADER
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@@ -102,3 +102,26 @@ throw_carry={
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[rendering]
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rendering_device/driver.windows="d3d12"
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[shader_globals]
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diffuse_curve={
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"type": "sampler2D",
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"value": ""
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}
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specular_smoothness={
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"type": "float",
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"value": 0.05
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}
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fresnel_smoothness={
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"type": "float",
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"value": 0.05
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}
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outline_width={
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"type": "float",
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"value": 4.0
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}
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outline_color={
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"type": "color",
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"value": Color(0, 0, 0, 1)
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}
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