场景画面效果优化
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@@ -1,8 +0,0 @@
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[gd_resource type="GradientTexture1D" format=3 uid="uid://b3fs6dwpeg753"]
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[sub_resource type="Gradient" id="Gradient_lxrd8"]
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offsets = PackedFloat32Array(0.12706612, 0.13946281, 0.5041322, 0.52272725)
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0.19793734, 0.19793719, 0.19793719, 1, 1, 1, 1, 1)
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[resource]
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gradient = SubResource("Gradient_lxrd8")
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+1
-1
@@ -12,7 +12,7 @@ render_priority = 0
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next_pass = SubResource("ShaderMaterial_m5gih")
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shader = ExtResource("2_63a2j")
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/specular = Color(0, 0, 0, 0.5019608)
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shader_parameter/specular = Color(0.12, 0.12, 0.12, 0.45)
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shader_parameter/fresnel = Color(0, 0, 0, 0.3019608)
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/uv_offset = Vector2(0, 0)
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@@ -0,0 +1,8 @@
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[gd_resource type="GradientTexture1D" format=3 uid="uid://bl3hlhokeshiv"]
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[sub_resource type="Gradient" id="Gradient_cel"]
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offsets = PackedFloat32Array(0.056254625, 0.2638786, 0.3815692, 0.5980755, 0.6195411)
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colors = PackedColorArray(0.24, 0.24, 0.24, 1, 0.24, 0.24, 0.24, 1, 0.6, 0.6, 0.6, 1, 0.6, 0.6, 0.6, 1, 1, 1, 1, 1)
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[resource]
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gradient = SubResource("Gradient_cel")
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