limbo hsm

This commit is contained in:
2026-10-15 16:56:45 +08:00
parent 18e7b2daa8
commit a76c4aebef
30 changed files with 665 additions and 121 deletions
+17
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extends PlayerGroundState
## 站立:目标速度 0,播 idle。
func _enter() -> void:
var player := get_agent() as Player
player.motor.target_speed = 0.0
player.motor.sprinting = false
player.motor.crouching = false
player.animation_player.play_state(PlayerAnimator.AnimState.IDLE)
func _think(_delta: float) -> void:
# 蹲键优先 —— 同帧又蹲又走时先蹲下,下一帧 Crouch 再转 Sneak,不会漏蹲。
if Input.is_action_pressed("crouch"):
dispatch(&"crouch_start")
elif (get_agent() as Player).motor.has_move_input():
dispatch(&"move_start")