场景 新增窗帘 light switch 宴会桌及摆件
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group_uniforms Shader.Albedo;
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uniform sampler2D albedo_texture;
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uniform float albedo_affect : hint_range(0.0, 1.0, 0.05) = 0.0;
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group_uniforms Shader.Light;
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uniform vec4 shadow_tint : source_color;
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uniform float shadow_tint_amount : hint_range(0.0, 1.0, 0.1) = 0.4;
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group_uniforms Shader.Specular;
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uniform float specular : hint_range(0.0, 1.0, 0.05) = 0.0;
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group_uniforms Shader.Normal;
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uniform float normal_strength : hint_range(0.0, 1.0, 0.05) = 0.0;
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uniform sampler2D normal_texture;
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group_uniforms Shader.Rim;
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uniform bool use_rim = true;
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uniform vec4 rim_color : source_color = vec4(1.0);
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uniform float rim_amount = 2.0;
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uniform float rim_smoothness = 0.2;
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uniform float rim_mask_shadow : hint_range(0.0, 1.0, 0.05) = 1.0;
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uniform float rim_blend : hint_range(0.0, 1.0, 0.05) = 1.0;
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group_uniforms Shader.Pattern;
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uniform bool use_pattern = true;
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uniform sampler2D pattern_texture;
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uniform int pattern_uv_mode : hint_enum("UV", "Screen", "Local Screen") = 2;
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uniform float pattern_tiling = 32.0;
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uniform float pattern_amount : hint_range(0.0, 1.0, 0.05) = 0.5;
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uniform float pattern_smoothness : hint_range(0.0, 1.0, 0.05) = 0.5;
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uniform float pattern_blend : hint_range(0.0, 1.0, 0.05) = 0.2;
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varying vec4 node_position;
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float fresnel(float amount, vec3 normal, vec3 view)
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{
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||||||
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return pow((1.0 - clamp(dot(normalize(normal), normalize(view)), 0.0, 1.0 )), amount);
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}
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vec2 pattern_uv(vec2 uv, vec2 screen_uv){
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vec2 p_uv = uv;
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if(pattern_uv_mode == 1) { p_uv = screen_uv; }
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if(pattern_uv_mode == 2) { p_uv = (screen_uv * 2.0 - 1.0) * node_position.w - node_position.xy; }
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return p_uv;
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}
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float shape_value(float value, vec2 uv, vec2 screen_size){
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float aspect = screen_size.y / screen_size.x;
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vec2 pattern_uv = uv * pattern_tiling * vec2(1.0, aspect);
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float shadow_pattern = texture(pattern_texture, pattern_uv).r;
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shadow_pattern = clamp(smoothstep(shadow_pattern - pattern_smoothness, shadow_pattern + pattern_smoothness, value + pattern_amount), 0.0, value + pattern_amount);
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return shadow_pattern;
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}
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||||||
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void vertex() {
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node_position = (PROJECTION_MATRIX * vec4(NODE_POSITION_VIEW, 1.0));
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}
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void fragment() {
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vec4 albedo = texture(albedo_texture, UV) * albedo_color;
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||||||
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vec4 normal_map = texture(normal_texture, UV);
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||||||
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||||||
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ALBEDO = albedo.rgb;
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||||||
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||||||
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NORMAL_MAP = mix(vec3(0.5,0.5,1.0), normal_map.rgb, normal_strength);
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||||||
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SPECULAR = specular;
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}
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||||||
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||||||
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void light () {
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||||||
|
float ndotl = clamp(dot(NORMAL,LIGHT),0.0,1.0) * ATTENUATION;
|
||||||
|
|
||||||
|
float light = ndotl;
|
||||||
|
|
||||||
|
if(use_stepped){
|
||||||
|
float light_mult = light * steps;
|
||||||
|
float step_base = floor(light_mult);
|
||||||
|
float light_factor = light_mult - step_base;
|
||||||
|
|
||||||
|
light_factor = smoothstep(0.5 - step_smoothness, 0.5 + step_smoothness, light_factor);
|
||||||
|
light = (step_base + light_factor) / steps;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(use_pattern){
|
||||||
|
vec2 p_uv = pattern_uv(UV, SCREEN_UV);
|
||||||
|
|
||||||
|
light = mix(light, shape_value(light, p_uv, VIEWPORT_SIZE), pattern_blend);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 diffuse = vec3(pow(light, 1.0)) * (LIGHT_COLOR / PI);
|
||||||
|
diffuse = (shadow_tint.rgb * (1.0 - (light)) * shadow_tint_amount) + diffuse * light;
|
||||||
|
|
||||||
|
if(use_rim){
|
||||||
|
float rim_value = fresnel(rim_amount, NORMAL, VIEW);
|
||||||
|
rim_value = smoothstep(0.5 - (rim_smoothness / 2.0), 0.5 + (rim_smoothness / 2.0), rim_value);
|
||||||
|
rim_value = mix(rim_value, rim_value * light, rim_mask_shadow);
|
||||||
|
|
||||||
|
diffuse += rim_color.rgb * rim_value * rim_blend;
|
||||||
|
}
|
||||||
|
|
||||||
|
DIFFUSE_LIGHT += mix(diffuse, ALBEDO * diffuse, albedo_affect);
|
||||||
|
SPECULAR_LIGHT += vec3(pow(light, 50.0)) * specular;
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://rupeboy0gpf2
|
||||||
+20
-19
@@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
[ext_resource type="Script" uid="uid://11rbhffe5dhv" path="res://world/main.gd" id="1_hyim0"]
|
[ext_resource type="Script" uid="uid://11rbhffe5dhv" path="res://world/main.gd" id="1_hyim0"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bekuuw153mv03" path="res://character/player/player.tscn" id="2_4f7fj"]
|
[ext_resource type="PackedScene" uid="uid://bekuuw153mv03" path="res://character/player/player.tscn" id="2_4f7fj"]
|
||||||
[ext_resource type="PackedScene" path="res://world/ocean/sea.tscn" id="3_sea"]
|
|
||||||
[ext_resource type="Shader" uid="uid://cvd0x7lon1ur6" path="res://addons/sky_3d/shaders/SkyMaterial.gdshader" id="5_8q2wj"]
|
[ext_resource type="Shader" uid="uid://cvd0x7lon1ur6" path="res://addons/sky_3d/shaders/SkyMaterial.gdshader" id="5_8q2wj"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cfqk60lpl5ljv" path="res://addons/sky_3d/assets/resources/SNoise.tres" id="6_60vd7"]
|
[ext_resource type="Texture2D" uid="uid://cfqk60lpl5ljv" path="res://addons/sky_3d/assets/resources/SNoise.tres" id="6_60vd7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cecwdqjol0ckd" path="res://addons/sky_3d/assets/textures/noiseClouds.png" id="7_e63cu"]
|
[ext_resource type="Texture2D" uid="uid://cecwdqjol0ckd" path="res://addons/sky_3d/assets/textures/noiseClouds.png" id="7_e63cu"]
|
||||||
@@ -34,7 +33,7 @@ shader_parameter/atm_level_params = Vector3(1, 0, 0)
|
|||||||
shader_parameter/atm_thickness = 0.7
|
shader_parameter/atm_thickness = 0.7
|
||||||
shader_parameter/atm_beta_ray = Vector3(5.804544e-06, 1.3562913e-05, 3.311258e-05)
|
shader_parameter/atm_beta_ray = Vector3(5.804544e-06, 1.3562913e-05, 3.311258e-05)
|
||||||
shader_parameter/atm_beta_mie = Vector3(3.038e-08, 3.038e-08, 3.038e-08)
|
shader_parameter/atm_beta_mie = Vector3(3.038e-08, 3.038e-08, 3.038e-08)
|
||||||
shader_parameter/sun_light_color = Color(1, 1, 1, 1)
|
shader_parameter/sun_light_color = Color(0.999247, 0.9820411, 0.9734193, 1)
|
||||||
shader_parameter/sun_disk_color = Color(0.996094, 0.541334, 0.140076, 1)
|
shader_parameter/sun_disk_color = Color(0.996094, 0.541334, 0.140076, 1)
|
||||||
shader_parameter/sun_disk_intensity = 30.0
|
shader_parameter/sun_disk_intensity = 30.0
|
||||||
shader_parameter/sun_disk_size = 0.02
|
shader_parameter/sun_disk_size = 0.02
|
||||||
@@ -56,7 +55,7 @@ shader_parameter/starmap_flip_u = false
|
|||||||
shader_parameter/starmap_flip_v = false
|
shader_parameter/starmap_flip_v = false
|
||||||
shader_parameter/starmap_alignment = Vector3(2.68288, -0.25891, 0.40101)
|
shader_parameter/starmap_alignment = Vector3(2.68288, -0.25891, 0.40101)
|
||||||
shader_parameter/star_rotation_offset = 9.38899
|
shader_parameter/star_rotation_offset = 9.38899
|
||||||
shader_parameter/star_rotation = -10.508823420903425
|
shader_parameter/star_rotation = -10.364803549398014
|
||||||
shader_parameter/star_tilt = -1.2915436464758039
|
shader_parameter/star_tilt = -1.2915436464758039
|
||||||
shader_parameter/star_field_color = Color(1, 1, 1, 1)
|
shader_parameter/star_field_color = Color(1, 1, 1, 1)
|
||||||
shader_parameter/star_field_texture = ExtResource("10_h1iki")
|
shader_parameter/star_field_texture = ExtResource("10_h1iki")
|
||||||
@@ -72,8 +71,8 @@ shader_parameter/cirrus_absorption = 2.0
|
|||||||
shader_parameter/cirrus_sky_tint_fade = 0.5
|
shader_parameter/cirrus_sky_tint_fade = 0.5
|
||||||
shader_parameter/cirrus_size = 1.0
|
shader_parameter/cirrus_size = 1.0
|
||||||
shader_parameter/cirrus_uv = Vector2(0.16, 0.11)
|
shader_parameter/cirrus_uv = Vector2(0.16, 0.11)
|
||||||
shader_parameter/cirrus_position1 = Vector2(0.06373336, 0.06373336)
|
shader_parameter/cirrus_position1 = Vector2(0.043840162, 0.043840162)
|
||||||
shader_parameter/cirrus_position2 = Vector2(0.06373336, 0.06373336)
|
shader_parameter/cirrus_position2 = Vector2(0.043840162, 0.043840162)
|
||||||
shader_parameter/cirrus_texture = ExtResource("6_60vd7")
|
shader_parameter/cirrus_texture = ExtResource("6_60vd7")
|
||||||
shader_parameter/cumulus_visible = true
|
shader_parameter/cumulus_visible = true
|
||||||
shader_parameter/cumulus_intensity = 0.6
|
shader_parameter/cumulus_intensity = 0.6
|
||||||
@@ -83,7 +82,7 @@ shader_parameter/cumulus_absorption = 2.0
|
|||||||
shader_parameter/cumulus_noise_freq = 2.7
|
shader_parameter/cumulus_noise_freq = 2.7
|
||||||
shader_parameter/cumulus_sky_tint_fade = 0.0
|
shader_parameter/cumulus_sky_tint_fade = 0.0
|
||||||
shader_parameter/cumulus_size = 0.5
|
shader_parameter/cumulus_size = 0.5
|
||||||
shader_parameter/cumulus_position = Vector2(0.3186651, 0.3186651)
|
shader_parameter/cumulus_position = Vector2(0.2192056, 0.2192056)
|
||||||
shader_parameter/cumulus_texture = ExtResource("7_e63cu")
|
shader_parameter/cumulus_texture = ExtResource("7_e63cu")
|
||||||
shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412)
|
shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412)
|
||||||
shader_parameter/cumulus_mie_intensity = 1.0
|
shader_parameter/cumulus_mie_intensity = 1.0
|
||||||
@@ -93,7 +92,7 @@ shader_parameter/azimuthal_grid_rotation_offset = 0.03
|
|||||||
shader_parameter/show_equatorial_grid = false
|
shader_parameter/show_equatorial_grid = false
|
||||||
shader_parameter/equatorial_grid_color = Color(0, 0.75, 1, 1)
|
shader_parameter/equatorial_grid_color = Color(0, 0.75, 1, 1)
|
||||||
shader_parameter/equatorial_grid_rotation_offset = 0.03
|
shader_parameter/equatorial_grid_rotation_offset = 0.03
|
||||||
shader_parameter/moon_matrix = Basis(0.5231242, -0.81924146, -0.2349137, 0.3627591, 0.46346128, -0.8084612, 0.77119833, 0.33770853, 0.5396352)
|
shader_parameter/moon_matrix = Basis(0.40065408, -0.88073635, -0.25254706, 0.39105374, 0.41364843, -0.82217526, 0.8285852, 0.23064837, 0.51014507)
|
||||||
|
|
||||||
[sub_resource type="Sky" id="Sky_n7uhj"]
|
[sub_resource type="Sky" id="Sky_n7uhj"]
|
||||||
sky_material = SubResource("ShaderMaterial_sgblq")
|
sky_material = SubResource("ShaderMaterial_sgblq")
|
||||||
@@ -102,7 +101,7 @@ sky_material = SubResource("ShaderMaterial_sgblq")
|
|||||||
background_mode = 2
|
background_mode = 2
|
||||||
sky = SubResource("Sky_n7uhj")
|
sky = SubResource("Sky_n7uhj")
|
||||||
ambient_light_source = 3
|
ambient_light_source = 3
|
||||||
ambient_light_color = Color(0.96969974, 0.96969974, 0.96969974, 1)
|
ambient_light_color = Color(0.88051164, 0.86535025, 0.8577529, 1)
|
||||||
reflected_light_source = 2
|
reflected_light_source = 2
|
||||||
tonemap_mode = 3
|
tonemap_mode = 3
|
||||||
tonemap_white = 6.0
|
tonemap_white = 6.0
|
||||||
@@ -113,9 +112,6 @@ tonemap_white = 6.0
|
|||||||
script = ExtResource("1_hyim0")
|
script = ExtResource("1_hyim0")
|
||||||
player_scene = ExtResource("2_4f7fj")
|
player_scene = ExtResource("2_4f7fj")
|
||||||
|
|
||||||
[node name="Sea" parent="." unique_id=1379614066 instance=ExtResource("3_sea")]
|
|
||||||
transform = Transform3D(0.97957206, 0, 0, 0, 0.97957206, 0, 0, 0, 0.97957206, 0, -1.5, 0)
|
|
||||||
|
|
||||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513]
|
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513]
|
||||||
spawn_path = NodePath("..")
|
spawn_path = NodePath("..")
|
||||||
|
|
||||||
@@ -135,28 +131,33 @@ mesh = SubResource("BoxMesh_i1eo7")
|
|||||||
environment = SubResource("Environment_8l5dh")
|
environment = SubResource("Environment_8l5dh")
|
||||||
camera_attributes = SubResource("CameraAttributesPractical_6lvsd")
|
camera_attributes = SubResource("CameraAttributesPractical_6lvsd")
|
||||||
script = ExtResource("12_d6btn")
|
script = ExtResource("12_d6btn")
|
||||||
current_time = 9.188613333331746
|
game_time_enabled = false
|
||||||
|
current_time = 8.64
|
||||||
|
minutes_per_day = 0.0
|
||||||
wind_direction = 2.35619451204804
|
wind_direction = 2.35619451204804
|
||||||
metadata/_custom_type_script = "uid://deo0gxkmk2ahd"
|
metadata/_custom_type_script = "uid://deo0gxkmk2ahd"
|
||||||
|
|
||||||
[node name="SunLight" type="DirectionalLight3D" parent="Sky3D" unique_id=1160740787]
|
[node name="SunLight" type="DirectionalLight3D" parent="Sky3D" unique_id=1160740787]
|
||||||
transform = Transform3D(0.69260204, -0.4109358, 0.59281886, 0, 0.82185286, 0.56969976, -0.7213199, -0.3945752, 0.56921697, 0.59281886, 0.56969976, 0.56921697)
|
transform = Transform3D(0.6204089, -0.37737533, 0.6875177, 0, 0.87662435, 0.48117518, -0.78427845, -0.29852536, 0.5438656, 0.6875177, 0.48117518, 0.5438656)
|
||||||
|
light_color = Color(0.999247, 0.9820411, 0.9734193, 1)
|
||||||
shadow_enabled = true
|
shadow_enabled = true
|
||||||
|
|
||||||
[node name="MoonLight" type="DirectionalLight3D" parent="Sky3D" unique_id=733450219]
|
[node name="MoonLight" type="DirectionalLight3D" parent="Sky3D" unique_id=733450219]
|
||||||
transform = Transform3D(0, -0.6365949, 0.77119833, 0.8476899, 0.4091145, 0.3377085, -0.53049195, 0.65373707, 0.5396351, 0.77119833, 0.3377085, 0.5396351)
|
transform = Transform3D(0, -0.55986303, 0.82858515, 0.9111961, 0.34135452, 0.23064834, -0.41197276, 0.7550036, 0.51014507, 0.82858515, 0.23064834, 0.51014507)
|
||||||
light_color = Color(0.572549, 0.776471, 0.956863, 1)
|
light_color = Color(0.572549, 0.776471, 0.956863, 1)
|
||||||
light_energy = 0.0
|
light_energy = 0.0
|
||||||
|
|
||||||
[node name="SkyDome" type="Node" parent="Sky3D" unique_id=1881177694]
|
[node name="SkyDome" type="Node" parent="Sky3D" unique_id=1881177694]
|
||||||
script = ExtResource("13_wc2es")
|
script = ExtResource("13_wc2es")
|
||||||
sun_azimuth = -2.3358865
|
sun_azimuth = -2.2400603
|
||||||
sun_altitude = -0.9646558
|
sun_altitude = -1.0688015
|
||||||
moon_azimuth = -2.181345
|
moon_azimuth = -2.122667
|
||||||
moon_altitude = -1.226315
|
moon_altitude = -1.3380524
|
||||||
wind_direction = 2.35619451204804
|
wind_direction = 2.35619451204804
|
||||||
|
|
||||||
[node name="TimeOfDay" type="Node" parent="Sky3D" unique_id=270602983]
|
[node name="TimeOfDay" type="Node" parent="Sky3D" unique_id=270602983]
|
||||||
script = ExtResource("14_gk3u8")
|
script = ExtResource("14_gk3u8")
|
||||||
|
game_time_enabled = false
|
||||||
dome_path = NodePath("../SkyDome")
|
dome_path = NodePath("../SkyDome")
|
||||||
current_time = 9.188613333331746
|
minutes_per_day = 0.0
|
||||||
|
current_time = 8.64
|
||||||
|
|||||||
+757
-89
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user