Delete Light_Floor3.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b4hmrw1s2ln5m"
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path="res://.godot/imported/Light_Floor3.fbx-e62fce31f8654b613cab79a8fde402c8.scn"
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[deps]
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source_file="res://assets/FBX/Light_Floor3.fbx"
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dest_files=["res://.godot/imported/Light_Floor3.fbx-e62fce31f8654b613cab79a8fde402c8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"nodes": {
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"PATH:Light_Floor3": {
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"generate/physics": true,
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"physics/shape_type": 1
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}
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}
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}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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