准心
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
@tool
|
||||
extends Control
|
||||
## 简易准心:屏幕正中央的一个点,用 _draw() 实时绘制,不依赖任何贴图。
|
||||
##
|
||||
## 挂法:CanvasLayer > Crosshair(Control),Control 的锚点设为「Full Rect」
|
||||
## (anchor 全 0/1),这样 size 就等于视口尺寸,中心即屏幕中心。
|
||||
## 因为是 CanvasLayer 子节点,在 window/stretch/mode=canvas_items 下会自动跟随缩放。
|
||||
|
||||
## 点的颜色
|
||||
@export var dot_color: Color = Color(1, 1, 1, 0.9):
|
||||
set(v):
|
||||
dot_color = v
|
||||
queue_redraw()
|
||||
|
||||
## 点的半径(像素)
|
||||
@export_range(0.5, 12.0, 0.5) var dot_radius: float = 2.5:
|
||||
set(v):
|
||||
dot_radius = v
|
||||
queue_redraw()
|
||||
|
||||
## 是否给点画一圈描边(浅色背景上也看得清)
|
||||
@export var outline: bool = true:
|
||||
set(v):
|
||||
outline = v
|
||||
queue_redraw()
|
||||
|
||||
## 描边颜色
|
||||
@export var outline_color: Color = Color(0, 0, 0, 0.6):
|
||||
set(v):
|
||||
outline_color = v
|
||||
queue_redraw()
|
||||
|
||||
## 描边宽度(像素)
|
||||
@export_range(0.5, 4.0, 0.5) var outline_width: float = 1.0:
|
||||
set(v):
|
||||
outline_width = v
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# 准心不吃鼠标事件,否则会挡住后面的 UI / 拖拽
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
# 窗口尺寸变化时重画(stretch 模式下实时跟着变)
|
||||
if what == NOTIFICATION_RESIZED:
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var c := size * 0.5 # 控件中心 = 屏幕中心
|
||||
|
||||
if outline and outline_width > 0.0:
|
||||
draw_circle(c, dot_radius + outline_width, outline_color)
|
||||
draw_circle(c, dot_radius, dot_color)
|
||||
@@ -0,0 +1 @@
|
||||
uid://baid7qspg2mla
|
||||
Reference in New Issue
Block a user