实例化海洋到主场景
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@@ -69,7 +69,8 @@ func _process(delta: float) -> void:
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var sun_dir := Vector3.UP
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if sun != null:
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# 平行光的照射方向是节点的 -Z,取反就是指向太阳
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sun_dir = -sun.global_transform.basis.z
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# 「指向太阳」= 平行光节点的 +Z(沿 -Z 照射)。取反会让波光整片消失,且不报错
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sun_dir = sun.global_transform.basis.z
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for mat in _water_materials:
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mat.set_shader_parameter("world_time", t)
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mat.set_shader_parameter("sun_direction", sun_dir)
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